Summerland is a first-person narrative game about morality and the afterlife. You take control of Matthew, a detective reliving the events of his past, being questioned on his morals along the way. In every door lies another memory, and every memory unlocks another door.
Hi everybody! Hope you're all well! I've been working hard on getting the game running a bit better, especially in trial 1. Again, I'm not 100% sure the best ways to do this, but here's the gist of it...
- Grass density has been decreased by about half in trial 1.
- Many meshes have been combined to reduce draw calls.
- Some minor adjustments have been made to make certain items easier to find.
I hope your all well! Let me know if there's anything I can do to make the experience better!