Wildermyth's Second DLC is Coming, and We Want Your Help!

Wildermyth

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

[b]We've reached the number of testers we were looking for, and are no longer taking new testers at the moment. Thanks everyone![/b] [b][i][u](Note: This beta content is currently only in English)[/u][/i][/b] We're excited to announce our upcoming DLC: [b]Wildermyth: The Omenroad[/b]. A major piece of the DLC is a new [i]challenge mode[/i], and we'll be conducting a [i]closed beta[/i] for the challenge mode over the next few months. (We're also planning to include an [b]Omenroad story campaign[/b] with the DLC, but it's not part of the beta and we're not ready to share details on it just yet!) [h1]The Omenroad[/h1] The Omenroad DLC includes a combat-driven, challenge-focused gameplay mode with increasing levels of difficulty. This mode has no story and no overland. Instead, in between battles, players choose which path they'd like to take on a nodemap. Each fight has one or more rewards associated with it. These can be gear, resources, abilities, relationships, transformations, pets, and more! [img]{STEAM_CLAN_IMAGE}/31782164/26d67299a08d87fcd4a120197ac360ea6feab68e.png[/img] Rewards show up on the combat map with a timer. If you don't get to the reward before the timer runs out, it'll disappear. These in-mission rewards are the main way you'll be making your heroes stronger, but getting to them in time will often force your heroes into more dangerous combat situations. [img]{STEAM_CLAN_IMAGE}/31782164/60004dd245cd32a204d4e793535be809d508327a.png[/img] An Omenroad run consists of three pages of battles, each page with a boss fight at the end. Omenroad runs are always Carved in Stone; no manual saving and reloading, every decision you make is permanent. [h2]Omenroad doesn't have difficulty settings the way the regular campaigns do.[/h2] Difficulty starts out equal to the level of Tragic Hero. When you complete an Omenroad run, you will unlock a new [b]Peril[/b] level. Peril makes the game harder in various ways, like increasing enemy health and damage or causing enemies to spawn when you open a reward. However, completing an Omenroad run (or even losing one) also increases [b]Renown[/b], which can be used to enable [b]Odes[/b]. Odes are buffs to your party, including things like increased health or accuracy, warriors starting fights with temp health, hunters dealing additional damage from grayplane, and mystics having increased range on interfusion abilities. [b]Peril[/b] and [b]Odes[/b] are the two opposite sides of difficulty for the Omenroad. Peril will test your limits. Odes will help you push through. [img]{STEAM_CLAN_IMAGE}/31782164/c14816092b19de94ea42a2e009607843cf1d4ea4.png[/img] [h2]Seeking Beta Testers![/h2] EDIT: Beta participation is now [b]CLOSED[/b]. It may reopen in the future! We're really excited about how this DLC is coming along, and we're happy we finally get to reveal what we've been working on over the past several months. We want to make this DLC as fun and fine-tuned as possible, so we're looking for Beta testers! To help give us feedback, you'll need to be in our Discord where you'll receive further instructions as to how to access the beta and what kind of feedback we're looking for. [url=https://discord.gg/wildermyth style=button]Join our Discord![/url] We'll also be giving away several [b]DLC keys[/b] for Omenroad to a selection of beta testers who give good feedback.