1.12 Dashel Wilde

Wildermyth

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

Hi adventurers! We have a small update for you all this month to usher in the spring season. We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes! Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our [url=https://discord.gg/wildermyth]Discord[/url] for a new contest launching soon!) In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage. Keep an eye out in the next few weeks for some big announcements! Want Wildermyth news sent directly to you? Sign up for our mailing list [url=http://eepurl.com/dhRhQf]here[/url]. [h2]1.12+469 Dashel Wilde[/h2] Rewritten Event: Trade Secrets (from: Hunting Ambrosia) New Artifact Items: Wraithword Knife and Dreamer's Crook Translation fixes Adjusted combat modifiers: * Fortitude now grants +2 Temp Health * Cunning now deals +2 damage on flank Adjusted Erratic Movement description Increased UI priority on a few theme attacks Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc) Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability Fixed possible crash with incorrect text style tags Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc Fix a bug with frog head duplicate ability button Fix a bug where Mossgirdle persisted over legacy Fix a bug where some deepist shrine images showed up unlit Fix a bug with star dance history line Fix a bug where celestial region didn't work for pet Sommelier Fix a bug where Skunk Spray didn't work with Sharpshooter Fix a bug where some lake tiles would have lowercase names Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")