1.8 Mara Mallard

Wildermyth

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last. For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option. As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option) You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs. [h2]Wildermyth's Future[/h2] Phew! That's a lot. What about going forward, though? What can you expect to see from Wildermyth for the rest of 2022 and beyond? You can check out our new roadmap [url=https://docs.google.com/document/d/1YB2PF6MR7aScSG83qbaLd87bcf5wf-2gg1Pi9vY0O0Q/edit?usp=sharing]here[/url] for those answers! [h2]1.8+428 Mara Mallard[/h2] GOG Integration! Legacy Browser Improvements: * Filter by legacy tier, class and playability * Hero list view for easier playability setting * Search bar to filter by aspects, e.g. wolftouched * Past versions of a hero can be viewed * Heroes should move around less when customizing * Option to customize hero age New Events: * Early to be Alone Rewritten Events: * Phantom of the Range (from: The Shape of Things to Come) * Paradise * Flowers For No One (from: Ticking Tomb) Improved controller functionality New sfx for certain abilities Added option to hide in-game console Overlapping ability buttons look better Moved star in gear upgrades to top left Crag Eagle roll difficulty adjusted Controller navigation now wraps on in-game menus All hairs should appear properly on all heads now Added custom Dreamloom map Fix a bug with Pulling Threads skipping in multiplayer Fix a bug with legacy file saving in multiplayer (earning achievements, legacy heroes, completing tutorial) Fix a bug with premature comic skips in multiplayer Fix a bug where base monster calamities could never be removed Fix a bug where lower tier calamities removed before higher ones Fix a bug where calamity cards could jitter up and down at lwo fps Fix a bug with stone stunt pin range on multi-tile enemies Fix a bug where Needed Elsewhere choice didn't recruit a hero Fix a bug with incorrect station job names Fix a bug where acid damage was reduced by walling Fix a bug with the Low Road missing escape regions Fix a bug where Harvest kills wouldn't proc vfx Fix a bug where shooting star feedback was incorrect Fix a rare bug where the gear dialogue wouldn't show up Fix a crash from movement prediction Fix a bug with Silver and Shadows pet targeting Fix some typos Tools: Theme skin data now stored in aspects, for modding support (no longer hooked up directly to themes)