Wild West Dynasty - The Home Improvement Update

Wild West Dynasty

Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.

Howdy Cowboys and Cowgirls! It's time for another update, which provides several bug fixes and updates several things. New for example are the flowers as agricultural items. In addition, there is a new system for building walls. And there are craftable paints you can freely use to color your houses! Furthermore we have a new roadmap for you to give an outlook on coming content updates. [img]{STEAM_CLAN_IMAGE}/38758697/7040983ff1e4b54029a8ae43b8635d6f5cdcc7c8.jpg[/img] So, go ahead, rush into the Desert Bloom! [h3]Added[/h3] [list] [*] Hoof sounds [*] Additional plant and flower seeds, season specific (new seeds can be bought in Taxation) [*] Dung (can be picked up near the cows in Taxation and used as fertilizer) [*] Flowerpots (crafted at Workbench (Tinkerer)) [*] Collectible flowers on the map [*] Box-trap to catch live rabbits [*] The player can now kill a rabbit in his inventory – doing so yields the related resources. [*] Changed house modules from section B (planks) and from section C (stones) to a brand-new look [*] The player can craft paints on the tinkerer table [*] Floor module now also starts with a frame-skeleton (same as wall modules) [*] The player can craft fertilizer on the tinkerer table [*] Visual representation for some farming-related seeds (such as cotton) [*] Feature to paint a house for several colours. [/list] [i]Dev note on colouring: Our goal is to give players plenty of opportunity and room to unleash their creativity. Previously all the houses looked similar, so the first step to customize them is to give the players the option to paint the wall modules in the colours of their choice. Players can choose from 7 colours for painting the facade and 7 colours for painting the module's decorative elements.[/i] [h3]Updated[/h3] [list] [*] Moved the sun [*] Adjusted map [*] Changes to starter cave [*] Streamlined quest indicators on compass [*] Items after picking up full chest will be returned to inventory [*] Blood decals for several animals [*] Removed unused NPCs [*] Improved thunder mug counting (early pick up will not break quest) [*] Bucket weight [*] Muzzle flash for all colt models, missing hit layer for rifle [*] Made bigger animals harder to kill [*] Optimized shop window (looks, mechanics and performance) [*] Fields can now be placed and used without a barn [*] New decals for field states (fresh, seeds, watered, plants) [*] Fields now need fertilizer (craft from Dung at Workbench (Tinkerer)) [*] Dryer and pantry functionality: dryer turns harvested plants into seeds, food items stored in the pantry spoil more slowly [*] Crashed wagon destruction [*] Changes to directional keys work on foot and on horseback [*] Improvements to first person tool animations [*] Improved horse movement (less chances of getting stuck) [*] Rabbits spawn further away from Taxation and will no longer terrorize the citizens there [*] Plants now need 2 seasons to grow [*] More resources can be bought in Taxation (seeds, dung, and fertilizer) [*] All languages [*] When selecting a module for a house, the player sees the full visual representation of the module instead of the green ghost- Shader for modules have been changed and improved [*] The UI for the building system has been updated [*] Vendors in Taxation are right now split into 3 categories. Those categories are food, building resources and decoration and paints. [/list] [h3]Fixed[/h3] [list] [*] Ghost material not appearing on every LOD of walls [*] Loading of houses if game was saved in a different language than used for loading [*] Disappearing fences on save/load [*] Settler assignment issues on save/load [*] Disappearing arms in first person for several items [*] Tool animation in first person (stone axe, wooden hammer) [*] Disappearing mother in certain camera angles [*] Several buildings could not be destroyed [*] Work benches not showing in inventory after crafting [*] Vendor interaction prompt missing for Momma J. [*] Improved butter cookies to make them eatable [*] Recipes using wrong type of corn [*] Healed wounded boars on the prairie [*] Lake collider [*] Ranged weapon damage (+ headshot damage multiplier) [*] Weapon weight [*] Falling and teleporting Roger [*] Dialogue loop with The Stranger (A Friend in Need) [*] Player crafted oil barrel functionality [*] Bed indicator [*] Potential fix for “spreading blackness” issue in specific cases [*] Placing farm plot on another farm plot [*] Water tower requiring city to build [*] Floating planks in several buildings [*] Floating thunder mug [*] Key binds cannot be exited with ESC [*] Key binds not always saving correctly [*] Jack Just’s disappearing head [*] Some floating plants [*] Galloping with the horse should now feel much smoother (improved obstacle detection system) [*] Some floating building elements [/list]