Why Constantinople? 🏛 Streets of Fortuna Devlog

Streets of Fortuna

Use your wits to survive the generated chaos that is life on the Streets of Fortuna. A free-roaming sandbox game about improvising as a street rat, first to find food and shelter but perhaps someday to rival the Overlord. Beware the penalties for thieving!

We often get asked “Why Constantinople 500 AD?”, either because people aren’t familiar with this uniquely fascinating moment in history, or because people ARE familiar and wonder which aspects are relevant to Streets of Fortuna. A quick follow-up question is often “So how historical ARE you?”, which is trickier to answer but we’ll give it a try. [img]{STEAM_CLAN_IMAGE}/45053862/fbb967fa3b2d4b74d3bc6138302821bfc76dc46a.png[/img] In case you’re not familiar with the ancient city, Constantinople around 500 AD was the capital of the Roman Empire, which historians later decided to call “Byzantium” to distinguish it from other periods of Roman history, and to more easily discuss its unique blend of cultures and contribution to culture. It’s the home of the famous Hagia Sophia, and a classic “east-meets-west” melting pot in history. There are literally thousands of books written about it, and many feature its particularly famous rags-to-riches emperor Justinian (reigning 527 - 565) and his equally legendary empress Theodora. If you’re looking for something easy to read to start, the [i]Sarantine Mosaic[/i] fantasy duology by Guy Gavriel Kay is a fun pair of books. If you want something more factual, my next recommendation would be [i]Theodora and the Emperor[/i] by Harold Lamb, which is relatively strict in its sources, but much easier to read than more academic texts. [img]{STEAM_CLAN_IMAGE}/45053862/36701bfc38cfd7dfffdacbf3680429a70b5d0a69.png[/img] We chose Constantinople 500 AD as our primary reference because it seemed like the most interesting sandbox in which to live your other life, due to its: - being one of the main centers of trade, culture, and wealth in the world - newly-revamped systems of law and centralized government - larger-than-life leaders (Justinian, Theodora, Belisarius, John the Cappadocian, etc) - several major active religions, with Catholicism relatively fresh and fractious - many records of the time, which are flawed but more usable than pure hearsay/legend - latter-day Eastern Rome is relatable, dynamic, and dramatic, as an empire mid-collapse In short, knowing that we wanted to generate and simulate a city that was uniquely suited to be a criminal or a religious leader in, or both… Constantinople stood out among all the options. [img]{STEAM_CLAN_IMAGE}/45053862/7cd332f8e211e3056686953ade8f039701f3e8fd.jpg[/img] [i]Criminal thugs or keepers of the peace? Governments throughout history have found organized gangs useful in enforcing the status quo.[/i] For the past few years now, I’ve been digging into various sources for inspiration and scholarship on the subject, and I think it could fascinate me for the rest of my life. The more I learn about what we now call “Byzantium”, the more I want to learn. [img]{STEAM_CLAN_IMAGE}/45053862/b4529a53686c83f90c24b532ddae151332ecc822.png[/img] We’ve been consulting with 3 published Byzantine scholars since 2022, with lectures on different topics and email exchanges or calls for more specific clarifications. I found them via my Twitter network recommendations, with each ending up from a different country (one here in Montreal, one in the US and one in the UK), and each with different special interests and reference materials. One of them, Dr. Lindsay Corbett volunteered: “When I heard Kitfox was looking for scholars to collaborate with I jumped at the chance. It is the ultimate ambition for the historian to make the past come alive… [Other games] tend to focus on the Byzantine military and its exploits [while Fortuna] addresses a greater multitude of social perspectives, especially from that of the everyday citizen - a social stratigraphy even Byzantinists are still striving to better understand. It also offers a close look at Constantinople as a microcosm, exploring the interwoven complexities that made the city function, driven by its lower-class citizens, so often marginalized in history.” Another scholar, Dr. Lauren Wainwright added that Kitfox “had so many interesting questions about the everyday life of people in sixth-century Constantinople that I'd never even considered before.” and Matthew Parker chimed in that he hopes “early medieval Byzantium will finally get the representation it deserves”. We hope so too! In 2022, the scholars gave us a series of lectures, about architecture, fashion, urban planning, economy, etc. And just recently when we showed Dr. Corbett some character concept art with different costumes for different wealth levels, Lindsay pointed out “textiles rarely pictured vegetal designs in the roundels, but it was very very common to see animals”, so not just pointing out things that ‘stick out’ from a Constantinople flavor perspective, but also suggesting solid improvements. [img]{STEAM_CLAN_IMAGE}/45053862/3c7fb7fa65a52e00dafdaf8c5c1552f6ddad07c1.jpg[/img] [i]As much of late antiquity Constantinople still retains a Roman flavor we may occasionally cherry pick elements from later in its history. This elite guard armour is more typical of the 10th century but we’re going with it because it’s very distinctly Byzantine.[/i] Ultimately, Fortuna is a fictional city, but we want it to feel lived-in and genuinely Byzantine. I see historical Constantinople as the equivalent of a lore bible, filled with references we can use whenever we’re not sure how to move forward, but which we’re also allowed to change. Still, we bend “reality” to suit the needs of gameplay and production, and to create the experience we want. Our city, for example, probably will have higher-wealth residences on higher floors to challenge thieves even though it was often the opposite in reality (street-level apartments were much more expensive due to the convenience). [img]{STEAM_CLAN_IMAGE}/45053862/0c89c4a59b56a9530732ab061164633c889b8506.jpg[/img] [i]In this case someone has conveniently placed a ladder right where you need it but normally you would be required to sneak through the rest of the house to get to the goods on the second story.[/i] Obviously the details of the implementation are subject to change as gameplay develops. If you have questions about the setting or anything else (Istanbul travel tips?) feel free to post them here or in [url=https://discord.gg/kitfoxgames]the Discord[/url]! Next time we’ll turn our attention to the megasim side with a look into the tools being used to procedurally generate locations and simulate the world down to the composition of alloys. See you there, Tanya