Use your wits to survive the generated chaos that is living in the Streets of Fortuna. A free-roaming sandbox game about growing from street rat to a tradesman, a priest, a smuggler, an alchemist, a spy, or perhaps someday a leader to rival the Overlord.
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Attention Fortuna Citizens!
We are thrilled to share our first video devlog hosted by Lead Designer Brent Ellison. In this video, Brent shows off the first in-engine work-in-progress gameplay footage. You’ll see the player character moving around a giant generated city, various interactions with objects and NPCs and some of the tools the team has been using to craft buildings and objects. He also outlines the goals of the project and the development philosophy that will shape all future updates. Please keep in mind that all footage is captured from our internal builds and the editor which means there’s unfinished early/prototype art, UI and functionality. Watch [url=https://youtu.be/S4S3Y9TtYj0]the full video on Youtube[/url]:
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The context menu will contain a huge selection of verbs for most objects so you can manipulate the world as you like. At the start of the game you may not know what you need to do to succeed, but you should be able to figure out how to do something relatively easily just by messing about with the context menu or dragging items around.
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Now we’re in the Generation phase where we’re procedurally creating the city, its citizens and all of the content. While we had the prototype to look back on for the core design, the rules of Generation are all new so there’s a lot of discovery and back and forth to do here but it’s going very well.
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Let us know what you'd like to see in the next video devlog, head over to [url=https://discord.gg/QtpbkWMz]our Discord[/url] and let us know! If you'd like to receive these updates via email, sign up for the [url=https://www.kitfoxgames.com/sendy/kitfox-subscribe]Streets of Fortuna newsletter here.[/url]
See you in the next one,
Alexandra, Brent and the rest of the Streets of Fortuna team