Use your wits to survive the generated chaos that is life on the Streets of Fortuna. A free-roaming sandbox game about improvising as a street rat, first to find food and shelter but perhaps someday to rival the Overlord. Beware the penalties for thieving!
We’re here to announce our next game, Streets of Fortuna. Fortuna is the city of your dreams! Or it will be, if you can survive.
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We've been secretly working on Streets of Fortuna for years. It's bigger than anything we've ever made before! We are calling it a "megasim" because there are so many different paths you'll be able to take and the simulation will support all of them.
Features:
- Freeform gameplay in a dense, seamless, generated city
- No job or class system to constrain you, only heaps of skills to grow
- Made in consultation with the creators of Dwarf Fortress to optimize for emergent player stories
- Simulated people and communities for infinite hours of megasim gameplay
- Focus on narrow escapes and heists rather than toe-to-toe combat
- Original, richly textured world and lore, loosely inspired by Constantinople circa 500 AD
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We're working hard on the game every day plus [url=https://store.steampowered.com/app/2613540/Loose_Leaf_A_Tea_Witch_Simulator]Loose Leaf[/url], so if you want to hear about the day-to-day travails of emergent chaos, don't forget to follow us on [url=http://www.twitter.com/kitfoxgames]Twitter[/url]. You can keep up with Streets of Fortuna news on our [url=https://discord.gg/kitfoxgames]Discord[/url] and by signing up for our newsletter!
Q: Is it more like The Sims or more like Manor Lords?
A: Uhhhh neither really, because it's not a builder at all and it's really complicated. It's closer to Kenshi or Project Zomboid than either of those, but honestly it's sort of its own special sandbox you'll muck around in, and the city texture gives that playfulness a tone we haven't seen in other games. At least, that's the goal.
Q: How are Tarn and Bay 12 involved exactly?
A: For now Tarn has been generous enough to share an hour of his time every 4-6 weeks, but they've been really valuable hours for us at Kitfox, going anywhere from NPC movement simulation to playtesting to save files, sometimes more fluffy design questions and sometimes more technical conundrums. For now this cadence is great for both parties, since it lets us learn from his experiences without significantly distracting him from Dwarf Fortress.
If you want to ask something else, join us at the [url=https://www.reddit.com/r/Games/comments/1dde9fu/ama_we_are_kitfox_games_the_dev_behind_the_newly/]Ask Me Anything on r/games[/url] on Tuesday June 11th at 7:30am PDT/10:30am EDT/4:30pm CEST!
Ancient history and simulation fans, this is your time to shine.
-Alexandra, Tanya + everyone else at Kitfox!