Reforge a blacksmith’s village on an isle of the land’s finest artisans! Step into the boots of an expert smith for a crafty adventure filled with mystery and charm. Explore the land of Ellian, and prove that a hammer, anvil, and your wits can overcome any challenge.
Hello, fellow blacksmith!
First, I'd like to thank everyone who has played our blacksmith adventure. It's been a dream come true to see so many of you enjoy our game, and it's invigorated us to continue to polish the experience. You've all been amazing as a community, thank you for that!
Speaking of polishing the experience, the first hotfix patch has just been deployed live on steam for PC and SteamDeck. You'll find below a list of all the changes included in it. We are incredibly grateful to everyone who has shared bug reports with us since launch. The vast majority of these fixes are for issues you've brought to our attention, and we hope you'll continue to share your experiences, reports, and thoughts on the game with us in the new year. We'll continue to keep an eye on your feedback and polish the experience based on them!
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[b]Patch Notes - Hotfix #1[/b]
[list]
[b]Crafting & Items[/b]
[*] Corrected the stacking mechanic of the Assembly station to better handle large stacks going over the max quantity.
[*] Corrected the anvil minigame behavior to properly remove blocks of metal that are not connected to the outlined target shape
[*] Added the possibility to craft the mechanical heart and reduced its price
[*] Improved the visuals of the Figurehead items
[b]Exploration & Environment[/b]
[*] Added wood logs and iron ores to a chest of the Sorrow Valley to help people stuck in the maze without an axe
[*] Added the ability to switch directions while climbing a ladder
[*] Corrected an issue where leaping into a cutscene would sometimes cause the player to slide in the direction of the jump throughout the cutscene
[*] Corrected the walls of the Lighthouse to avoid the player and the tiny box clipping through them
[*] Corrected an issue where the lighthouse's steam effect would be reactivated but remain invisible when removing the valve wheel to complete the second puzzle
[*] Corrected an issue where giving the Sneaky Note to Sneaky Jeff would later cause the big bat not to attack the player.
[*] Corrected the boxes clipping through certain raised ground and not being reset when exiting and re-entering the scene
[*] Corrected an issue where the player could clip through the hole in the bottom floor of the creepy mansion.
[*] Added a way for the cactuses of the Sorrow Valley's Maze to regrow.
[*] Corrected an issue where waking up in the player village would cause the camp to not be reset
[*] Corrected an issue where camping after the swamp and passing out would return you to the home village without resetting your camp
[*] Corrected an issue where the camp would disappear when setting it up right in front of the elevator to the snowy area (marked by an arrow)
[*] Corrected an issue where the Broken Cryptex under the rock pile would not re-appear if left on the ground after destroying the rocks covering it and re-entering the area.
[b]Upgrades & Quests[/b]
[*] Modified the condition to unlock the third level of the mage tower to not create potential blockers with the potions.
[*] Corrected an issue that prevented Krush (the shipwright missing an arm) from offering his quest.
[*] Corrected an issue where leaving the wrong item in the Ruined Tower altar would cause the altar to not open when re-entering a scene
[*] Corrected an issue where repairing the Alembic too early would block the player from progressing the quest
[b]UI, Settings & Localization[/b]
[*] Corrected an issue where button prompts wouldn't be properly updated when remapping controls with certain controllers
[*] Corrected the characters' names displayed in English in the codex and dialogues when playing in Japanese.
[/list]