Reforge a blacksmith’s village on an isle of the land’s finest artisans! Step into the boots of an expert smith for a crafty adventure filled with mystery and charm. Explore the land of Ellian, and prove that a hammer, anvil, and your wits can overcome any challenge.
[h1]🔥New update for the demo is live now! 🔥[/h1]
Hello hello!
Before anything, we'd like to thank everyone who played the demo and provided feedback. It's been tremendously helpful to hear your thoughts, and we're super happy to be able to take them into account ahead of release to make the game as smooth as possible!
You'll be able to find a full list of every change included in the update, but there are three that are worth highlighting:
[olist]
[*]We have added the ability to pin an "assembly" recipe to the screen. This will allow you to have a reminder of which items are needed while you navigate through the different stations. It's also a good way to pin which items you need to make as part of the notice board orders.
[*]We've separated the items codex in its own window in order to make it bigger and easier to navigate. This has also allowed us to revamp the details section of that window and include the names of each item required in a certain recipe.
[*]We've modified the items you can create on the anvil. This should make it easier to recognize the different plates and clear up some of the confusion around certain recipes (e.g., the nails). If you have any 1x3 or 1x4 plates, they'll disappear from your inventory as they've been removed from the game.
[/olist]
Again, thank you so much for all the feedback and supporting the game! It's been amazing sharing with you what we've been working on, and I can't wait to continue to share more about While the Iron's Hot!
See you later, Blacksmiths! [img]{STEAM_CLAN_IMAGE}/44232159/2302aec745ef64c35cdf5bd9ea74a822a01c8d5f.png[/img]
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[h2]PATCH NOTES[/h2]
[list]
[*]Modified the plates and sharpened plates items to make them easier to recognize.
[*]Improved the Items Codex UI to add the name of the items needed in the recipe.
[*]Added a pin feature allowing you to have up to 3 recipes up on your screen. This feature only works for items that need to be assembled on the work table.
[*]Added targets on the Anvil minigame squares that need to be hit with the hammer
[*]Corrected minor text issues.
[*]Modified the clicking logic on items, making it use the selected item instead of picking it up.
[*]Improved overall mouse interactivity on the UI.
[*]Increased the size of the base inventory.
[*]Fixed a bug where the items in the chest near the forge were not transferred to the chest in the camp. [u][b]CAREFUL[/b][/u], any item left in the Camp chest will be overridden by items left in the village Chest. Make sure you move them before updating!
[*]Fixed a bug where the Characters would not be shown in the Codex available through the Pause menu.
[*]Fixed a bug where the interaction button and the outline would stay on the character after finishing the conversation.
[*]Fixed a bug where the chicken would move onto the bandit's tile.
[*]Fixed a bug where the arrows on the Anvil UI were not responsive to the mouse clicker.
[*]Fixed a bug where opening the Codex while sitting on a bench would lock the player on the bench.
[*]Fixed a bug where items in the wardrobe could not be scrolled.
[*]Fixed a bug where you could get stuck falling from the bridge in the mine.
[*]Fixed a bug where rapidly opening and closing the Codex would make you stuck.
[*]Fixed a bug where making the 1x2 plates one at a time would not make the quest progress.
[*]Fixed a bug where rapidly moving your mouse on the codex would mess up the recipe grid.
[*]Fixed a bug where the player could move and interact with items after/before fully entering a scene.
[/list]