What Works And Why: Story structure in Unavowed | Unavowed | Gamehypes

What Works And Why: Story structure in Unavowed

Unavowed

A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.

Unavowed is a point-and-click adventure from Wadjet Eye, who made the Blackwell series and The Shivah. I haven’t played those games, and I don’t usually like point-and-clicks. But Unavowed gripped me from start to finish. It has a few mechanical modernisations over other adventure games, but most of what sucked me in was just the story, and the way it’s told. It’s a glowing example of how to hook someone who doesn’t normally have the patience for the genre, and I want to pick apart how it does that. I’ll avoid spoilers beyond the basic premise.

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