What's in progress this summer for ATE

Atlas Tile Editor (ATE)

2D TILE CREATOR! Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Create advanced geometric tilesets for OpenGL (and DirectX) games in a way never before offered, pair customized tilesets with heightmap and normalmap data using a simple cyborg algorithmic and artistic way of building height...

More features involving Voxels are coming your way soon. I'm deep in the throws of the Voxel editor this summer! Bringing 3D to the ATE Editor! [img]{STEAM_CLAN_IMAGE}/31019272/1c5103cf7617620ec55fac165301b9277806a0d1.jpg[/img] Key features of the ATE Voxel Format I'm working on: [list] [*] Import MagicaVoxel files [*] Edit/create entirely new voxel objects inside ATE [*] Export optimized models to STL, PLY, OBJ [*] Export isometric tiles in PNG [*] Deform individual cubic voxel corners [*} "Paint" with ATE atlases as palettes [*] Display and rotate the 3d voxel saving PNG at regular "degrees" to create source art and animations useful for creating certain types of games, turning on and off isometric projections (for creating isometric characters) at various resolutions [*] Use the voxel objects you create to generate consistent pixel art (low res export) from one or more angles [*] Stretch goal: Apply post-processing effects at the time of saving your PNG [*] Stretch goal: Embed primitive geometries instead of voxels! (Use spheres, cones, etc, to add to the voxel) [*] Stretch goal: Convert 3d meshes to voxel objects [/list] Of course you can then import the voxel-spawned images into an ATE atlas and go to town! [img]{STEAM_CLAN_IMAGE}/31019272/78be8f84451a9f6d6252e93edc3e1c51d273a4a2.png[/img]