Darkwind is a multiplayer online, simultaneous turn-based game of vehicular combat. Set in a post-apocalyptic world, it involves physics-based tactical combat and deathracing, online leagues, cooperative wilderness scouting and looting, trading and camp-based crafting. Live and online since 2006!
It’s 75 years after the solar apocalypse, and 65 years after the game itself started with our first racing/deathracing leagues. Welcome to the year 2100!
In Darkwind, one week of real-world time is one month in-game. So every 12 weeks, a new year starts.. a new season in the deathracing and combat leagues, a new season in the squad combat leagues, another year in which road warriors in heavily armed 1970s musclecars continue to dominate the world.
We still have active players who have been there from the start, but the in-game heroes of that time are long gone: characters in Darkwind age and die – if they are lucky enough to survive to old age despite the harsh post-apocalyptic world. Darkwind was described by Rock Paper Shotgun as a ’boutique’ MMO: a small online game with a fiercely loyal player-base who stick around for years. If you’re looking for some uncompromising turn-based vehicular combat with a persistent world and perma-death, there really isn’t anything else.
Here's some of our favorite fan fiction from over the years!
http://www.dark-wind.com/BrookesTale.pdf -- Brooke's tale is a 100 page short story which fleshes out the game world around the year 2050, in a really solid way
https://www.dark-wind.com/fp15.html -- The Birth of Deathracing captures the events of the Solar Apocalypse from a personal perspective
https://www.dark-wind.com/fp16.html -- In The Beginning explains what actually happened, and why the world burned in 2025/2026