Darkwind is a multiplayer online, simultaneous turn-based game of vehicular combat. Set in a post-apocalyptic world, it involves physics-based tactical combat and deathracing, online leagues, cooperative wilderness scouting and looting, trading and camp-based crafting. Live and online since 2006!
The new Camp Wars system operates on a hexgrid, laid over the game's map. Competing player-run camps take control and fight over each hex. The hexes themselves offer valuable resources to the camps (water, food, scrap metal, etc.) and also various types of unique resources which only appear in one place – e.g. controlling a hex with a mutant village in it will boost a camp’s chances of attracting mutant recruits.
Camp Wars runs on a two-week cycle. In the first week, camps secretly deploy their forces to hexes under their control (for defence) or bordering on hexes they control (for attack). At the start of the second week, battles for contested hexes are scheduled, to be played within that week.
The best reason to fight is for resources. This system aims to add the motivation for PvP that Darkwind has lacked in the past.
Another key thing which this system aims to introduce is a proper route for newer players to get involved in camps. At first, they can assist the logistics and supply, and can use their vehicles and characters to assist a camp in battle. Later, they can become full members of camps, and finally can own their own camps - probably under the protection of a larger camp at first. We have designed a maximum cap on how much hardware any individual player can bring to a battle: this is specifically to promote cooperation and to make newer players valuable.