Last update, I posted a player survey about areas for potential future features/content:
[b][url=https://docs.google.com/forms/d/e/1FAIpQLSd38NmuWFg7Dprk1Y82LV1oO-dLfkLLaghV5uGV1qqTZCKs8A/viewform?usp=sf_link]Google Survey[/url][/b]
One of the questions asked about interest in making the game content authoring tool available. Based on responses so far, a significant number of players seem to be interested in such a tool. I created a version of such a tool for my own use during development of the game, but there are a lot of things I want to fix/improve before releasing it to others. This past week I started that project.
So far, it's going well and I'm making good progress. Part of me wishes that I'd done this earlier, as I'm adding a bunch of improvements which make the overall experience of creating and testing content smoother.
For example, whenever a player has submitted a save in which they are stuck, the process of figuring out exactly what element of a mission was blocking them sometimes involved a bit of forensics. In this new version of the tool, the tool can open an existing save and show a "debug view" of any mission including what conditions are blocking progress:
[img]{STEAM_CLAN_IMAGE}/42185452/3fc90acd1f0c271cf41216757e6cb758f4c49e16.png[/img]
I'm still not promising that this will be made available generally, but at his point I think it's very likely that at a minimum it will get to a state of closed beta testing.
Until next week!
- Kevin