Over the past few weeks I've been posting incremental updates to the opt-in beta branch. With no reports of new issues introduced by the changes, I'm now promoting the latest to the default branch.
[h3]Build 17342 Notes:[/h3]
[list]
[*] Highlight interactions on map now color codes based on category (purple = detected but unscanned, yellow = scanned but unsurveyed, teal = additional investigation possibilities, dark green = trade outpost)
[*] Added new tech [spoiler]that has a probability of briefly illuminating ships beyond normal sensor range on map[/spoiler]
[*] New mini-side quest to unlock said tech
[*] Boosted map visibility of void nebulae
[*] Skill info on Crew Panel shows related techs
[*] Add button to delete all autosaves older than 24 hours
[*] Added dev console commands "RenamePlayer(first, last)" and "RenameShip(shipname)" (names must be in quotes, e.g., RenameShip("The Explorer")
[*] Several minor help/hints
[*] Don't show/load saves with a version greater than current version
[*] Minor tweaks to difficulty
[*] Numerous changes to controller/gamepad/deck inputs
[*] Refactored Cargo artifact display to be more efficient
[*] Improved gamepad Cargo interface
[*] Improved gamepad Research interface
[*] Crew will not Battlestation if ship is 100% strength
[*] Fix missile autolock logic
[*] Deactivate invisible map icons (reduces draw calls in map mode)
[*] Fixed various localization bugs, missing symbols
[*] Updated translation for French with volunteer's corrections
[*] Updated several missing localization symbols
[*] Minor change to map logic to reduce updates, VFX calls when not in map mode
[*] Fixed possibility of region being added "nowhere"
[*] Fixed possible broken anomaly
[*] Fix for errors during manual save erroneously appearing successful, now shows error message
[*] Misc minor fixes
[*] Several typos fixed
[/list]
17343 Hotfix:
[list]
[*] Fix for Battlestations not obeying cooldown
[*] Fix for wrong character sets on RU, PL experimental translations
[/list]
17344 Hotfix:
[list]
[*] Prevent player from saving once "game over" is displayed
[*] Failsafe for (probably very rare) soft lock scenario caused by saving after game over
[/list]
Thanks for playing Starcom: Unknown Space!