[i]Starcom: Unknown Space[/i] is one of Steam's curated "Weekend Deals" right now, which has brought it in an influx of new players. If this is you, welcome and thanks for playing! Every week I use this space to give an update on what I've been working on, or talk about some aspect of the game's development.
Last week I started a full playthrough of the game to test the new updates/content that I've been teasing for the past month. This was my first complete playthrough since launch. Even using some in-editor dev cheats, this takes quite a while because I'm also noting issues, fixing minor bugs, replaying sections, etc. My save game says it was 11 hours, but actually it was probably closer to 3-4 fulltime working days.
There were a few significant issues, which I addressed. On Wednesday, I uploaded this version (Kepler 21502) to the opt-in beta branch so players can now try it out. It fixes a couple of minor bugs, adds a few QoL features as well as adding some new content, including 25 new anomalies and several new side-quests.
You can find a spoiler-free list of changes and how to switch to the beta here:
https://steamcommunity.com/app/1750770/discussions/0/4516632734722382722/
Should you switch to this beta now? Well, on the one hand the existing default build is very well tested at this point. On the other hand, the new beta adds additional content and side quests, including new hints and guidance to a few areas where players have found themselves getting "stuck". So if you want the most content and discover even more of the unknown (which might also include unknown bugs), you should switch.
The beta is intended to be compatible with existing saves, although see the notes in the above post for details.
Until next week!
- Kevin