The migration to 4.25 has caused some small background issues. Some play testing has uncovered a number of small issues that had to be addressed.
Some of the issues fixed this week are:
*Level design in tutorial. Players getting lost after store / drone. players unaware of tutorial button after time machine.
*Landscapes not loading material correctly and applying default material only.
*lighting from spotlight sources too bright and dimmed down.
*blocking volumes in hub world not loading at start of level, allowing enemy robots to fire at player during the opening cut scene leading to extras death count.
New items this week.
*Hub World: extra cinematic scene to show player the time machines location.
*Hub World: old assets from previous scrapped builds on UE 4.12 being brought over. First asset being the hologram robot in the hub world for the player to interact with. Dialogue and animations are still work in progress.