Weekly Update #6

Black Paradox

Buckle up for shoot ‘em up chaos in this fast-paced and hyper-stylized roguelite. As the infamous bounty hunter Black Paradox, it’s up to you to travel through space and defeat the Hellraisers – the most dangerous criminal organization in the galaxy.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33040540/a453c2415f2ce735cbd1e15fc973da4f5caecf2f.jpg[/img] Balancing update incoming guys! This time we gave priority to the game's balance. We know that the RNG can be savage at times, and we worked on making it more stable. There still will be some savage situations, but they should be a little less frequent, also we'll keep giving balance priority for a couple updates. We're also adding a few new fixed pattern waves to reduce the random factor in the game. This week we have 4 new ones, hope you have fun learning their patterns! A lot of people asked for new chips.... And a new one is coming soon! We have it ready and are testing it and balancing it. We should add it in next week's update if no problem arises!!! Get ready for the Vampiric Chip! [h1]New contents[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33040540/12a82694551385648c581692f2bd50f1cf7a8461.png[/img] So like I said a second ago, we have 4 new enemy waves, we changed one of insane brothers' attacks (it now spawns enemies instead of throwing proximity mines) and we have a new powerup! As for the powerup: [b]Adrenaline burst[/b]: when launching the Black Paradox the player will heal a bit. [h1]Bugs[/h1] Found some minor bugs. Fixed them. usual routine! [h1]Patch Notes[/h1] [b]Weapons/Powerups[/b] [list] [*][b]Adrenaline Burst[/b] added [/list] [b]Enemies and bosses[/b] [list] [*]4 new patterned waves. [*]A bit of balancing on a few waves (mostly late game ones) [*][b]Insane Brothers[/b] now spawns enemies instead of launching proximity mines with one of his attacks [*]Slight increase in [b]Quantum Black[/b]'s health [/list] [b]Bugs[/b] [list] [*]The Mines' explosion's damage area used to last longer than the visual suggested. Reduced the time to match the visual [*]Small visual bug on the [b]Rear Shield[/b] fixed [*]the [b]Geyser + Radial Rage[/b] combo wasn't working. We fixed the problem [*]the [b]Geyser + Cheat Shell[/b] combo wasn't working. We fixed the problem [/list] [b]Misc[/b] [list] [*]When a player dies his controller won't vibrate from stuff exploding around the screen [*]The waves spawning script is now slightly more balanced to better avoid having too many or too little waves at the same time [/list] [h1]Update discussion[/h1] Want to discuss the update with the devs or with other players? There's a [url=https://steamcommunity.com/app/858680/discussions/2/]forum[/url] just for you! [h1]Press/Media[/h1] Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there! So balancing is really hard, but that's why we are and will keep working hard on it. Hopefully this update makes things a bit more fair. Thanks for reading!