Weekly Update 4

Massive changes to the back end of Blue Time this week. The Blue Time project was migrated over to the new UE4 4.25 Engine. While users may not notice much of a difference at first, there is a lot of engine changes. From lighting to physics, this engine upgrade was a lot of work but will be worth it. Other changes: *Tutorial: Wall and targets added at Store to help navigate players as the drone to the secret tunnel. *Tutorial: Rocket Turret coding changes to avoid firing early that was destroying the power box for the player early. *Kepler/ Hub World: Invisible walls added around player spawn point to avoid damage during opening cutscene. Walls removed at end of scene. *Coding changes to the possesion system for the player. If the player does not press the return key before the character robot is destroyed then the player is now automatically returned at point of the enemy units destruction. *Substance plugin removed and any missing textures were baked out to create new textures to replace any missing materials.