Weekly Report #82

Chernobylite Enhanced Edition

Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.

[h3][b]Hello Stalkers![/b][/h3] The big day is finally behind us: [url=https://steamcommunity.com/games/1016800/announcements/detail/2983056479596286760][b]the premiere of the full version of Chernobylite on PC![/b][/url] We hope you are having fun so far. [img]{STEAM_CLAN_IMAGE}/34474429/96d5c4416b4d389c6e129634dd1a05281652165b.png[/img] We’ll continue the journey to 2019 that [url=https://steamcommunity.com/games/1016800/announcements/detail/2983056479596286760]we started a week ago[/url] to show you what the beginnings of Chernobylite looked like. Refreshed and ready? Well, let's go! [h3][b]Where would I go?[/b][/h3] People who are just starting their adventure with Chernobylite may feel surprised at what they’ll see now. Because the way Igor embarks on his first mission is very different to what you see in the latest version of the game. After cleaning the lower tier of the base, we should go to the upper floor, listen to Olivier's sermons and then choose the mission we want to go on. Meanwhile, in the early version of the game it was as follows: before we go to the upper floor, we’ll be stopped by a voice from the radio (Mikhail or Tarakan) asking us for help. After a short cutscene, we go up the stairs to the first floor, and we’ll be stopped by Olivier, who, instead of giving advice and telling morals, will turn his nose and wonder if we should trust strangers. This is the first visible difference. But it isn’t everything. [img]{STEAM_CLAN_IMAGE}/34474429/3f358204774b5232e03b7a6a85b051fe82481366.gif[/img] We avoid the board, which, as we know from the previous report, was only a decoration at the beginning and go straight to the mission selection screen. [img]{STEAM_CLAN_IMAGE}/34474429/af43f20a0712e8cd1560f80d27fb07efab249676.png[/img] Apart from the appearance of the UI and the fact that we were able to start the story mission (in the newer version we give players a moment to familiarize themselves with the game mechanics), pay attention to the number of places we could visit. To put it mildly, it doesn’t knock you down. One map, Pripyat Port, was still in a very rough condition. [img]{STEAM_CLAN_IMAGE}/34474429/3aa367f94f428f11a61d574ff2aa216e458664bf.gif[/img] Currently, this map is finished, and we’ve added more - Pripyat Central with the famous Lenin Square and Red Forest with a village on its very edge. The last map is especially noteworthy, so we have devoted [url=https://steamcommunity.com/games/1016800/announcements/detail/3042724733957434275]one of the latest reports to it[/url]. We've also added some additional maps, not available from the mission selection level, but also of significant importance, such as the NAR prison, fractal worlds, the power plant from the mission "The Heist". In total, throughout the Early Access period, we have made available to you 10 new places that you can visit. [h3][b]Here we go![/b][/h3] We chose a mission, it's time for a short walk... [img]{STEAM_CLAN_IMAGE}/34474429/1cecfefab71574ea5b728057062e211ab447b6e2.gif[/img] [img]{STEAM_CLAN_IMAGE}/34474429/031065faa0c630497c98aa9c06d3d4806415cf8d.gif[/img] ...first event... [img]{STEAM_CLAN_IMAGE}/34474429/dca011efb72421a87c69fee7b9bb82da98fcb7bc.png[/img] ...and the first fight. [img]{STEAM_CLAN_IMAGE}/34474429/6e69f9f97854d80df272ceecc8b881f13cd9df93.gif[/img] We must admit that in the game in Early Access we tightened the screw tightly when it comes to the level of difficulty: not only does Igor go into the field armed only with a revolver, he may also encounter quite a large group of NAR soldiers. [img]{STEAM_CLAN_IMAGE}/34474429/4be6664b343eb9ac6dab8101c65e16f38ae8cc78.gif[/img] Not only that, we could even come across Shadow. It would not be surprising if it were not for the fact that a) it appeared outside the buildings, b) it appeared during the first visit to the Zone. Remember: we are armed only with a revolver. And death clearly marked the failure of the mission. [img]{STEAM_CLAN_IMAGE}/34474429/28984df51d4869fdd239956dcb903277ec1b1aa7.gif[/img] Yes, surviving in the Zone was not an easy task. All these experiences have given us tips on what new mechanics to introduce to make the game a pleasure, not just anger and frustration. [img]{STEAM_CLAN_IMAGE}/34474429/867fcf0613fd1ad2511187a615d35e0213e9fcff.png[/img] First, we've given you the option to choose the difficulty level. The higher the level, the more difficult the combat becomes, less resources can be found in the field, and it becomes more difficult for both our and our comrades to survive. For the most persistent, we recommend the Insane level. Why? More on that in [url=https://steamcommunity.com/games/1016800/announcements/detail/2981928041980433763]this report[/url]. Secondly, we've expanded the weapon set with a whole host of upgrades and modifications. And so, in addition to the revolver, you can also make a rifle, shotgun, Chernobylite Blaster, Anti-Chernobylite Burner, and the latest toy that you received after the premiere - Railgun. [url=https://steamcommunity.com/games/1016800/announcements/detail/4703431001421376902]A powerful weapon that can make a lot of mess[/url]. Plus, we've provided you with a wide selection of armor that can be crafted to protect yourself in combat. [img]{STEAM_CLAN_IMAGE}/34474429/867fcf0613fd1ad2511187a615d35e0213e9fcff.png[/img] Third, we have also introduced the build system outside the base. Thanks to this, it is possible to create traps, control threats, the amount of monsters and radiation in the field. By the way, we've made a ton of changes and fixes to the base build system: not only have we added new stuff to build, but we've also given them new modifiers that affect our companions. There are also more stuff that can be crafted. [img]{STEAM_CLAN_IMAGE}/34474429/903ea0631c0521a0e4e83bc6db5945b55206373a.gif[/img] And another, perhaps the most important thing - the fractal world, which is an integral part of the game. Thanks to him, death in the game is not the end, but rather the beginning to correct the mistakes of the past... or spoil the future. [img]{STEAM_CLAN_IMAGE}/34474429/4ca91d0731934207991b6ceea7e6152915000fde.gif[/img] Of course, it’ll not always be easy and pleasant. For balance, we've introduced a few new monsters to the game - the fast Chernohost and the arachnid Duster, as well as several types of NAR soldiers, including the tough as hell Heavy Armored Soldier. If you want to attack him with a revolver in hand, we can only wish you good luck. As you can see, Chernobylite has undergone a considerable metamorphosis in less than 2 years. What we have listed above is just a tiny bit of what we finally gave you on the day of the game's premiere - you can find out about the rest of the new stuff and changes on our dedicated website. However, theory can never replace practice. So we can do but encourage you to dive into the game and see for yourself how far we've come with our humble project, which has just left Early Access. [h3][b]That's it for today![/b][/h3] Take care, Stalkers! [h3]Will you join us? Let us know in the comments or on Discord.[/h3] [url=https://discord.com/invite/mehRmzY][img]{STEAM_CLAN_IMAGE}/34474429/051d253503c99d856c41bdb0327656133c27c2d0.png[/img][/url] [h3]Follow our official channels to stay up to date:[/h3] [url=https://www.facebook.com/ChernobyliteGame][img]{STEAM_CLAN_IMAGE}/7934388/645be83a137d3c70f8afea0a46f0ee092265b9be.png[/img] Like us on Facebook[/url] [url=https://twitter.com/chernobylgame][img]{STEAM_CLAN_IMAGE}/7934388/30dcb8d455a3b750d6ec4d601b7dd58645122467.png[/img] Follow us on Twitter[/url] https://store.steampowered.com/app/1016800/Chernobylite/