Weekly Report #79 - 19 DAYS LEFT TO THE LAUNCH OF CHERNOBYLITE

Chernobylite Enhanced Edition

Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.

[h3][b]Hello Stalkers![/b][/h3] We would like to remind all the forgetful: the premiere of Chernobylite on July 28! Until then, we play the entire game from the beginning, catch bugs and fix all the shortcomings. In particular, the latest mission "The Heist" is a priority for us. We're on the final straight! [previewyoutube=qXm_fRFNOWY;full][/previewyoutube] For the impatient, this week we’ve prepared a surprise in the form of the last pre-release patch for the game in Early Access. In total, we managed to make over 2,000 fixes and improvements. For details, please refer to the dedicated Steam post. In this report, we’ll focus on those additions and improvements that will make playing Chernobylite even more fun for you. https://store.steampowered.com/news/app/1016800/view/2981928042027556696 [h3][b]What do you need, mate?[/b][/h3] At the beginning, we’ll tell you a bit about new stuff that will be especially useful in our base. From now on, when talking to companions, the upper right screen displays information about the health and psyche of your companions, as well as modifiers that affect them. As you remember [url=https://steamcommunity.com/games/1016800/announcements/detail/3005571306969550653]from our recent reports[/url], it’s extremely important to ensure the proper presence of our companions in the base. [img]{STEAM_CLAN_IMAGE}/34474429/6f260b731e98a47efeedb2a7f49e3acf2a25667d.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/b80950eecd5514411fa654325198643c1236556e.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/f9fa486be23f1176dfb20f4aa662af875d6cd56f.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/ad28700deaa573058a76ca6258c346ce5601b316.png[/img] On the fractal timeline, while interacting with the crystals, information appears about the impact of our decision on our companions and about the mission associated with the event. Thanks to this solution, the consequences of changing reality should be much clearer and easier to understand. But remember: EVERY change has consequences. It’s worth considering two or even three times first. [img]{STEAM_CLAN_IMAGE}/34474429/7cf6ee27c221d5ad89e5bf383f2e4e1b2e0cf57d.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/49425790cce874ef6217d7972f3ad59a4a308a2c.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/b8180b60dac4412bdfc2efd476bd246fbba7d8b4.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/d1c7e5ff3f2819f83ec6b155884580c7c49f5000.png[/img] Petty, but it makes life easier. During the conversation with the trader, information is displayed about how many sold or bought items are in our inventory. [img]{STEAM_CLAN_IMAGE}/34474429/54b7bf9b6f22396534b4a6a1a2d8b2eea1227dce.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/dddec8e2f349097505e88b206843b8f71d18f216.png[/img] [h3][b]It's best in the field[/b][/h3] A package of changes that you’ll notice in the field. For example, in hand-to-hand combat, Igor doesn’t use his fist, but a knife. We've also improved the way opponents react to it. Speaking of which, it's worth mentioning that we've made numerous AI fixes. Soldiers should now react much better when they find a body or hear a mine blast. [img]{STEAM_CLAN_IMAGE}/34474429/cfce76b3906c956023f311bdd04dc920370f4895.gif[/img] Speaking of NAR, it's also worth mentioning that we have added checkpoints at the NAR prison level. This makes it harder to get lost in this maze of corridors. Also, information about the current quest is displayed on the map. Minor but significant fixes for those who like to explore the zone. Walking in low-radiation terrains no longer slows the player. This change should significantly improve combat and sneaking in radioactive places. Additionally, notes relevant to the plot are marked on the map, making them easier to find (as well as all machines built by the player). No more excuses - now each of you can find all the things you need to start "The Heist". We even added a small tutorial that will encourage you to take this last mission if you have completed all available story missions. Of course, you can also play the game from the start first to see other choices. You don't need to worry about anything - after the release of the patch, old saves are no longer deleted when a player starts a new game. We think it's worth doing this and trying new, untested paths. Who knows what they will bring? Maybe it’ll be helpful towards the end of the game? [h3][b]That's it for today![/b][/h3] Take care, Stalkers!