Weekly Report #81 - 5 DAYS LEFT TO THE LAUNCH OF CHERNOBYLITE

Chernobylite Enhanced Edition

Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.

[h3][b]Hello Stalkers![/b][/h3] We are less than a week away from the premiere of the full version of Chernobylite on PC! We hope you are as excited as we are. It's hard to believe how fast this time has passed. It feels like we just released an Early Access game yesterday. All this really happened almost two years ago. Today, after two years of hard work, the game has been greatly extended (an average of 25 hours of gameplay) and received a whole ton of new content, as well as changes and improvements. Taking the opportunity that the game will be released soon, we decided to stop and look a bit back. We launched Chernobylite from 2019 to check how much the game has changed over these several dozen months. So press "New Game" and join us on a journey into the near past! [img]{STEAM_CLAN_IMAGE}/34474429/829346fd5ca8a3ec7918b2ed3be05023eabbed1d.png[/img] [h3][b]Let's get it started[/b][/h3] Before we get to the main course, a few words of explanation as to why we changed the intro in the game. You have asked us about it many times, and it should be finally clarified. Yes, the previous intro with Tatiana and the lullaby in the background set the vibe and was very well edited. Artistically - really great… But that's it. Because from the narrative point of view, it didn’t make the slightest sense. We have emphasized many times that the story in Chernobylite is a solid foundation for the whole game. That is why we wanted all elements in the game to be consistent in this respect. The current intro is doing its job in full. [img]{STEAM_CLAN_IMAGE}/34474429/cc0542c47936aa94e66e19329c76c4045bd83782.gif[/img] We admit, we threw the players into deep water from the very beginning. No word of introduction - instead, we immediately started our mission to break into the plant. The rest, player, you'll find out along the way. [img]{STEAM_CLAN_IMAGE}/34474429/cd63641d9b7874d288d20b4afc7ee4e7565f9a35.gif[/img] At this point, you can see how much this little piece has changed over the years. 2019's Chernobylite was far from perfect, but playing it today feels like the game was in a more raw state than it seems. The latest version of Chernobylite is a completely different level: dialogues have been rewritten, voicovers have been re-recorded, the appearance of the visited locations has also changed dramatically (you can see it in close-ups especially), UI ... [img]{STEAM_CLAN_IMAGE}/34474429/bab6a170cb01ff480152aee2ef02dde909c16b3d.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/84451fd7d2dff511d57f02792fefc7c82932653d.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/2501b1e59964454e2a989a4ae2922df62ca84012.png[/img] … and characters. Did you know Olivier has eyes? Here is the proof! [img]{STEAM_CLAN_IMAGE}/34474429/578646f6d647f5613241c2bc5887ea8c63d84a83.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/74236875710003d9cd32cf2b16fc494264cd8e26.png[/img] Static pictures from the power plant are still nothing. The differences between the 2019 game and the version you are playing today can be best seen in the cutscene next to the reactor. The character's movements are dynamic and more natural. Plus, the whole environment looks much better, and the dialogues are more easier to pick up for every player. [img]{STEAM_CLAN_IMAGE}/34474429/d6e4ed871c2311d2acb4809d0df9f1b39de05387.gif[/img] The first visit to the fractal world. Looking at the pictures below and looking at the pictures you will find in the current version of the game, you can clearly see that we are dealing with two different worlds. Of course, by the time we got to the point where we said, "ok, it looks great, let it stay that way", there were a lot of concepts. [url=https://store.steampowered.com/news/app/1016800/view/3019080202255987439]See the report in which we mention, among others about the “sphere”.[/url] What you see in the photos is another incarnation that stayed with us for a little longer. [img]{STEAM_CLAN_IMAGE}/34474429/6268ac30b2fe5fff4136cb8b48d8e3219637af1c.gif[/img] [img]{STEAM_CLAN_IMAGE}/34474429/2877308f2fd2f8a901d839815e627c31ab7b22f7.png[/img] [img]{STEAM_CLAN_IMAGE}/34474429/7eec024f5e47651b8084dfa8a8631564642a8c03.png[/img] The final version that we shared with you on the occasion of the Mega Patch is what we ultimately wanted to achieve - it’s an important part of the gameplay. It's not just a simple path leading into the unknown anymore! With its help, we can change the past and thus have a huge impact on the future. We can also see the results of Igor's investigations. A little curiosity: while going through the fractal world in the previous version (e.g. after choosing a mission), we got alternately memories related to Tatiana, or a scene explaining a small fragment of the plot. Thanks to this, it was possible to find out, for example, who Mikhail was, or what secret Duga is hiding. [img]{STEAM_CLAN_IMAGE}/34474429/fdb9113f8b62b845fff4879306ac4faef74e62c1.gif[/img] [h3][b]All your base are belong to us[/b][/h3] Welcome to the base! Already at the door, Olivier greets you with warm words, invites you inside. You'll make yourself at home. [img]{STEAM_CLAN_IMAGE}/34474429/945b90fb377f8384b689ace201b332ef0f5a3801.png[/img] The base has also undergone changes, not only in terms of appearance. Although we admit that this pipe passing through the center of the room was very annoying… Either way, the base has undergone some adjustments. One of them concerns the line separating the base expansion zone. Almost like The Sims! It was a pretty cool patent ... [img]{STEAM_CLAN_IMAGE}/34474429/dbd2f3eb161bda098ee5963cc5aa8eba951d166a.png[/img] ... which became impractical in the much later version of the game, when we got rid of the water from the lower tiers of the base. Thanks to this, you have received much more space for expansion. And there was a lot to expand, because the set of new things and devices that make life in the zone much easier, has significantly expanded during this time. [img]{STEAM_CLAN_IMAGE}/34474429/b38a7df355c27fd38b2953dce63a733008c4fe32.png[/img] A little fun fact: the base could get flooded by water if it rains heavily outside. Plumbing was definitely not the base's forte… It wasn't something that affected the gameplay thou, but it had a nice effect. [img]{STEAM_CLAN_IMAGE}/34474429/ee56c4f47e80266b4781ef80989934200cbda175.png[/img] We go upstairs to the viewpoint. On the way we pass Olivier, tired of life apparently… [img]{STEAM_CLAN_IMAGE}/34474429/f0d666da5bb3309a2259ce194cbc8e5b1a9f0de3.png[/img] ... and we go straight to the board. In the beginning, it was basically a decorative function - after clicking on it, we didn’t get detailed information about "Heist", but a message in the style of "stay tunned". This was for quite obvious reasons: the game was at a very early stage of Early Access, so not all locations and missions were available at the time. And we didn't want to reveal everything right away. Only later we turn it into a much wider chalk board, which we filled with loads of photos and handwritten notes. [img]{STEAM_CLAN_IMAGE}/34474429/d2757413daeeb1ea9c9d1fa7182fb05e45095e76.png[/img] It's time to go to sleep. Believe it or not, even Igor's room is different from what you can see today. The first thing that catches your eye is Ariadna. [url=https://store.steampowered.com/news/app/1016800/view/3079876894669275653]We've dedicated a whole report to this device[/url], and you know how important it is to the history of Chernobylite and how it relates to the previous game The Farm 51, Get Even. In the early version of the game, it not only looks more like something to help you learn a foreign language... [img]{STEAM_CLAN_IMAGE}/34474429/c9344ffe62829ea3aa430c030e74be930a70e5b5.png[/img] ... then we will not see the device plans on the desk. The existence of these goggles and their purpose was a mystery for some time. [img]{STEAM_CLAN_IMAGE}/34474429/7400550500e9dba94c0d93980bf17878ed562c6e.png[/img] And the thing that frustrates me personally: the bookcase with the projector was on the right side of the room, not on the left as it is now. Unnatural! [img]{STEAM_CLAN_IMAGE}/34474429/ee70e83950aa9f02782ba953c6e1a3bcee0f0831.png[/img] It was the first part of our visit to Chernobylite in 2019. We invite you to the next report, in which we’ll visit the Zone this time. We’ll tell about missions, about enemies you could meet on the road, about weapons and many other things that have changed enormously after 2019. Of course, for the better. [h3][b]That's it for today![/b][/h3] Take care, Stalkers! [h3]Will you join us? Let us know in the comments or on Discord.[/h3] [url=https://discord.com/invite/mehRmzY][img]{STEAM_CLAN_IMAGE}/34474429/051d253503c99d856c41bdb0327656133c27c2d0.png[/img][/url] [h3]Follow our official channels to stay up to date:[/h3] [url=https://www.facebook.com/ChernobyliteGame][img]{STEAM_CLAN_IMAGE}/7934388/645be83a137d3c70f8afea0a46f0ee092265b9be.png[/img] Like us on Facebook[/url] [url=https://twitter.com/chernobylgame][img]{STEAM_CLAN_IMAGE}/7934388/30dcb8d455a3b750d6ec4d601b7dd58645122467.png[/img] Follow us on Twitter[/url] https://store.steampowered.com/app/1016800/Chernobylite/