Week Log #3

Hello there! This past week we've been dedicated to refining the final details of the new skill tree and polishing some missing menus. I know it seems like we've only been working on menus/interfaces lately, but just out of curiosity, more than 2500 lines of code were added/modified, more than 27 menus were redesigned and improved (plus a dozen submenus), among others stuff. In this way much ended up being "redone". In addition, the skill tree has been reworked and rebalanced, bringing in a number of new, more useful skills (eg. reputation bonuses when serving a tavern customer), and removing others that were underused (eg. product-type specific recipes and shards bonuses). We are particularly happy with the results. We hope you enjoy :) [img]{STEAM_CLAN_IMAGE}/37910319/209f534021a6d8f44c5b921900959ca6959f804f.png[/img] Other than that, we continued working on various inner areas of city buildings and on the design of some quests. And as soon as we finish that part we can release the update. By the way, I'll be attending to the Brasil Game Show from October 7th to 9th, so if you want to say hi, feel free. But, for that reason, I won't be able to post our Week Log this weekend, returning to post about it as soon as I return. Thank you for all the support! Tiago