Week 1: What to Change?

Sepia Tears

A visual novel about a memory that a boy named Mark tries very hard to forget, and a girl named Myra who unearths it.

​Hey everyone! After getting some other dev work out of the way, I finally have the time to focus on this [url=https://steamcommunity.com/games/429300/announcements/detail/1449448896740086649]Sepia Tears expansion[/url]​ promised last year. The update will be released as a DLC, and the plan is to include trading cards and whatnot. If all goes well, I'll post weekly updates here for fans to follow the game's development. Always feel free to suggest changes! To start, I've been re-reading Sepia Tears for the first time in years, and I'm keeping a notepad of things to change. I know one issue is that the pacing is slow, especially when you're small talking with characters other than Myra because they don't advance the plot. I'd like to rewrite a lot of the banter just to make it more interesting. I don't think I should "speed up" the pacing too much for fear of rushing to the end without developing the characters — I just need more interesting interactions within the cast. I'm keeping an eye out for places to add new scenes. If I don't find enough, I'll probably replace Myra's Diary with extra epilogue stories. I'll have to brainstorm the kind of gimmicky date ideas that Myra would suggest. Just be warned, we might not have time to draw summer outfits, so these epilogues might only be set a couple months in the future... That's all for now! (Excuse me while I spend a few weeks getting used to Steam's devlog format). - [url=https://twitter.com/scarlet_string]@scarlet_string[/url]