Dear All,
Update 3.5 is live. It continues with the introduction of the recently announced gameplay mechanic changes and overall game rebalancing.
Here are the main changes implemented in this update:
1) Player vehicles and infantry units can eliminate enemy occupied structures from a distance. This also now works for enemy vehicles being able to deal damage to player occupied structures.
This lays ground for further development of some mechanics and gives players two tactical options:
[i]a) Clearing a building from a safe distance
b) Clearing the building with direct breach by infantry[/i]
2) Occupied structure HP now represents the combined health of combatants inside it.
3) Further rebalancing of individual Unit firepower and health points.
4) Further mission rebalancing with enemy size, reinforcement direction and timing.
5) Enemy static positions bug with Direct Attack feature, resolved.
6) New enterable and occupied structures.
7) T-55 behavior bugs resolved.
8) New missions.
[h3]Note:
We know some of you experience problems with Support assets arriving late, which seems to increasingly degrade over gameplay time.
We are working on the issue. [/h3]