Dear All,
With this major update, we will start a short cycle of 2 large content and gameplay improvement changes that will be conducted within the next 1-2 months.
[h2]The current update introduces the following:[/h2]
[list]
[*] Major mission design changes. (WIP)
[*] New types of enemy spawns with extensive waypoint patrols around the mission area, casualty based wave spawns, and occupied enemy structures.
[*] Constructable field strong points and defensive structures.
[*] Further development of the building garrison feature.
[*] Click and drag unit selection.
[*] Player Rank affects the total unit capacity.
[*] New unit marking system utilizing both insignia and markers.
[*] FLIR camera overhaul both in Day and Night times.
[*] Major Audio changes with a long list of new voice-overs and radio confirmations.
[*] New units and previous unit major texture overhaul:
[i]a) Taliban static and vehicle mounted B-10 recoilless gun.
b) Taliban static and vehicle mounted heavy rocket launcher.
c) EOD with bomb suit squad
d) MRAPs with Mk19s
e) New suicide vehicle units.
f) Taliban static and vehicle mounted ZU-23 cannon.
g) Taliban T-55 MBT
h) Taliban SKOT[/i]
[list]
[*] Major locations improvements with topography and terrain texture changes, new object placement, animated objects and people. (WIP)
[*] Searchable objects with supplies with additional Service Point rewards.
[*] IEDs requiring disarming by EOD teams. (WIP)
[*] Major VFX improvements for weapon and explosion effects.
[*] Important and meaningful enemy behavior improvements related to target acquisition speed, , pathfinding, overall aggressiveness of the enemy will increase with the goal of less passive behaviors visible in combat.
[/list]
[h2]Next update, we plan to improve and change the following (some points on this list may get delayed if development goals are not achieved):[/h2]
[list]
[*] Introduce damage dealing by vehicles to both enemy and player infantry inside interactive buildings (IB).
[*] Add the ability to mount and dismount any vehicle by infantry. Currently, each team is assigned to a specific vehicle, vastly limiting tactical flexibility.
[*] Improve Interactive Building UI and functionality by adding 3D projection onto IB models.
[*] Further mission overhaul with mission location improvements, enemy spawn changes, mission enemy category diversity changes.
[*] Separate markers for various mission categories
[*] Add Javelin type of infantry weapon system to player infantry.
[*] Add new EOD team animations of mine sweeping.
[*] Ability to order creation of simple defensive positions anywhere on the terrain.
[*] Ability to control the direction of mission approach vector as well as dismount locations.
[*] Update all new texts translations with current content.
[/list]
Respectfully,
Binge Gaming Team