War Room models modern COIN operations, but it's got some work to do to capture the 'hearts and minds' of wargamers

War Room

War Room is a realistic strategy, taking you straight into the heat of the war in Afghanistan.

Modern warfare is complicated. Not in the logistical and political sense like all wars are, but in a more intellectual sense -- without rival states facing each other like in the Napoleonic and World Wars or an ideological conflict like the Cold War and the Crusades, the landscape is steeped in shades of grey.

Some of the biggest challenges facing western militaries over the past decade has arguably stemmed from the threat of insurgency. It's not a new concept - it's been an integral part of most major conflicts of the 21st century, but it's only recently that's its dominated the global defence agenda in such a focused way, in no small part due to American and NATP operations in the Middle-East post 9/11.

It's proven an alluring subject matter in the war game world as well: insurgency and counter-insurgency have been featured in games from Call of Duty and Squad to Ndemic's Rebel Inc. and Johan Nagel's Afghanistan '11. War Room, the debut title of Binge Gaming, is the latest game to tackle this material, and it does so from a somewhat novel perspective. Eschewing the simple tabletop-like graphics and 'hand of god' approach of most wargames for a more diegetic and almost roleplaying experience.

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War Room is another strategy game that looks to explore the War in Afghanistan