Vol. 77 - Ready or Not Development Briefing

Ready or Not

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

[h1]Attention Officers,[/h1] Welcome to the 77th edition of our Ready or Not Development Briefing, August 30th, 2024! August has been an eventful month between patches and some occasional downtime across the team. In this briefing, we share moments from Gamescom and a brief intro to some of RoN's recent feature development avenues, along with some undercurrents of movement from an ‘alternate reality’ storyline. Quick mention― if you find yourself eyeing the Ready or Not development shirts on display in the following photos and looking for something of your own, keep an eye out for merch coming in the future. An abundance of care continues to go into our selection of merchandise partners and designs with the ultimate goal of equipping you with merch that is tangibly excellent. [i]Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. [b]Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.[/b][/i] [h2][i][u][b]Patches In and Features Underway [/b][/u][/i][/h2] We're extremely grateful for your patience and reception of Patches 2 and 3 that followed the Home Invasion Release. Leading up to Gamescom the team was hard at work guaranteeing Patch 3 was good to go and released during the convention. Like our Game Director, Gruntr, mentioned in the last dev briefing, DLC 1 was our first foray into a content release following 1.0 and a valuable learning experience in how to approach and develop our DLC. Right now our team is revving up progress on a suite of yet to be announced features that will continue to improve and refresh the game. We are still moving through the production phase on many of these features, allocating the workloads, but the prospects are exciting to see. Generally speaking, we are delving into ways to make missions more dynamic going forward and looking to get new systems in place for AI interactions. There's also new options being explored regarding an array of quality of life features and beyond. Aside from that we're continuing to look into [url=https://discord.com/channels/310075021882294272/1050535723087958156]reports for any existing bugs and crashes[/url] to be addressed. DLC 1 was just us getting started in terms of making accompanying feature additions to the game. The changes that will occur around DLC 2 aim to expand on that aspect further. [h2][i][u][b]Gamescom Engagement [/b][/u][/i][/h2] As a remote but tight knit studio, we often spend our time connecting virtually; however this month brought us a productive unique opportunity to do some serious planning in-person while meeting with fans at Gamescom 2024! Much of the VOID team interacted in Cologne, Germany about a week ago, enjoying each other's company (perhaps a Kölsch or two) and making connections with countless industry peers. Many of these discussions will continue to evolve in an internal manner for the time being, but they are invigorating for our development of RoN. Just as important were the excited fans we met throughout the convention posing for photo after photo. Thank you so much to everyone who approached us just to say hi or to offer your appreciation, we see you and cherish these moments. The impact Ready or Not has had so far is not lost on us. [u][i](Images below: Some photos with VOID and fans alike at Gamescom) [/i][/u] [img]{STEAM_CLAN_IMAGE}/36750080/6b8b2d163dd7fa293ca1a07765ffebfdb6a7f09b.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/f56afd3f443578fc118ece81b63d36897eba0a04.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/22b901d99b34d94d389a1ff17cf0cbde23a5770d.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/e791a52dce926f7f824697a31cdd048a5231a7bd.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/5d003386b52cbd3200a17e72006bd30c00ec6f20.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/69b028810c51072c63d7a41c5f86d91acf027e5e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36750080/de2e3cf599a82ac1383b05c43e9da4e11c7cf90f.jpg[/img] [i]More photos from Gamescom will be popping up on our socials soon![/i] [h2][i][u][b]Roots which Run Deep [/b][/u][/i][/h2] As longtime fans and those newer may know, Ready or Not is said to have some history of a game unto its own. The bulletined lines of lore that run throughout these stories have persistently been traced outside narrow confines. Perhaps you know some people who have pursued these phantomlike threads. Our community has a subsect who seeks them, apparitions or not. There is no telling what awaits in the cycle. [h1]Conclusion [/h1] We have some exciting new feature developments underway and had a great time as a team meeting with those of you at Gamescom! Although it's too early to get deep into detail on the sort of things we're working on since some could be subject to change, that should of course solidify as time progresses. This concludes our 77th development briefing, thank you for joining us. Be sure to fall in next time for more development news! [img]{STEAM_CLAN_IMAGE}/36750080/90eea2aeb7449fef24bf55b66fe1bc4c923c6b69.jpg[/img] Follow Ready or Not on Steam [url=https://store.steampowered.com/app/1144200/Ready_or_Not/]here[/url]. Our other links: [url=https://discord.gg/readyornot]Discord[/url], [url=https://twitter.com/voidinteractive]X[/url], [url=https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA]YouTube[/url], [url=https://www.instagram.com/void_interactive/]Instagram[/url], [url=https://www.facebook.com/VOIDInteractive/]Facebook[/url]. [h3][b]Stack up and clear out. [/b] [i]VOID Interactive[/i] [/h3]