Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
[h1]Attention Officers,[/h1]
Welcome to the Patch 3 changelog for the Home Invasion Release! Among the fixes and improvements, one notable change is how DLSS capability and quality should now be improved. Meanwhile, lower graphics settings will more appropriately result in increased performance and decreased graphical fidelity.
[h2]Fixes:[/h2]
[list]
[*] Reduced blurriness of sights when aiming while using DLSS or FSR3
[*] Fixed DLC notification appearing in the main menu while the DLC is not owned
[*] Fixed various typos across the game
[*] Fixed missions being able to end automatically when downed officers have still not been reported
[*] Fixed C2 placement position on various doors
[*] Fixed cursor disappearing in the loadout menu while saving a preset and pressing escape
[*] Fixed SWAT AI endlessly trying to kick open one-way container doors
[*] Fixed facial animations not playing within a certain distance of the player
[*] Fixed uneven stress application when quitting to desktop from a commander mode mission
[*] Fixed manually added mods not causing the modded watermark to appear
[*] Fixed stretchy informant photo in the Narcos briefing media
[*] Fixed distant cars down the road on Narcos appearing as black rectangles
[*] Fixed various visual issues on Dorms
[*] Fixed misaligned door on Dealer
[*] Fixed Informant not playing the correct animation when reported
[*] Fixed detective’s neck clipping through his uniform in the station
[*] Fixed new station showing as “In A Mission” in the steam overlay
[*] Fixed personal best numbers not saving under certain conditions and distinguishing when a mission is considered ‘Unresolved’
[*] Fixed slight performance hit when selecting customization items in the customization menu
[*] Fixed some new customization items appearing blurry
[*] Fixed cases of being able to equip locked customization item variants
[*] Fixed cases of flickering weapons in the customization menu
[*] Fixed various other UI issues in the customization menu
[*] Fixed SWAT AI failing to breach the side entrance double doors on Gas
[*] Fixed dead suspects falling through various assets on Narcos
[*] Fixed suspects on Valley being able to take hostages
[*] Fixed flashing lights when looking through some of the frosted glass on Penthouse
[*] Fixed zeroing issues of picture in picture optics
[*] Fixed chemlights being too dim on some levels due to eye adaptation
[*] Fixed an issue with the significance manager, which caused distant suspects to pop in at times
[*] Fixed missing briefing map for Dealer
[*] Fixed various navmesh issues across many maps
[*] Fixed funky animation when deploying a chemlight or enabling night vision while holding a shield
[*] Fixed missions not auto completing once all tasks are done, if any primary objective was failed
[*] Fixed officers in Commander Mode who were killed by a trap in the mission displaying as “Alive”
[*] Disabled the keybind which allowed for opening the replay browser in the station or loading screens
[*] Fixed overkill film grain after watching replays
[*] Fixed replays sometimes showing incorrect information in the replay viewer
[*] Fixed explosive vests killing officers through walls/ceilings
[*] Fixed lobby manager resetting voice chat mode to local when opened
[*] Fixed civilians sometimes getting stuck while moving to exit, when too far away from the player
[*] Fixed friendly fire penalty against SWAT AI not appearing on the HUD
[*] Fixed missing SWAT roster information on the tablet during missions in commander mode and quick play
[*] Fixed various collision issues on Valley
[*] Fixed out of bounds message appearing in the middle of the level on Gas
[*] Fixed some shadow related issues with scalability settings
[*] Fixed credits not properly showing after finishing Port
[*] Fixed an instance where Civilians/Suspects should be roaming but would stop after a few minutes
[/list]
[h2]Improvements:[/h2]
[list]
[*] Improved graphics settings menu backend, allowing for larger performance gains on lower settings
[*] Optimized nav mesh processing, improving performance when opening/closing doors
[*] Improved noncompliant civilian behavior
[*] Added ability to pull out fresh can of pepper spray after one runs out, as long as the player has added multiple cans to their inventory
[*] Optimized SWAT equipment/customization models
[*] Further optimization of various suspect and civilian models
[*] Added missing facial animations to suspects and civilians across multiple levels
[*] First person weapon models should now always use the highest quality LOD
[/list]
[h2]Known Issues:[/h2]
[list]
[*] Several replay viewer issues
[*]On Valley, Importer, Datacenter, and Agency some small objects may disappear at a relatively short distance if “View Distance” setting is set lower than “Epic”
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