Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
[h1]Attention Officers,[/h1]
[b]Welcome to Patch 1 changelog for the Home Invasion Release! Included is an introduction to the recent changes today and our next steps, with the Patch 1 changelog notes listed further below:[/b]
[i]Following the launch of our first DLC, we have taken in the great amount of feedback provided by our community and are working to rectify as many of the most pressing issues as we can. In two patches we will address two main areas of concern along with general bugfixing and improvements: the first being performance, and the second being the lack of availability of DLC1 maps in Commander Mode.
Here in Patch 1, we are focusing on performance as the primary priority. Among the fixes, FSR3 will work as intended, resolution scaling is fixed, texture streaming issues are resolved on the new maps, and improvements have been made to several specific performance areas. More changes are of course elaborated in the changelog further below.
Patch 2 meanwhile will look to address the limited availability of the DLC 1 maps. Currently the DLC 1 Home Invasion maps are available in Multiplayer and Practice mode. In Patch 2 will be bringing those same maps into Commander Mode.
For some background context on the situation with Commander Mode, we initially intended for the upcoming DLCs to be part of their own cohesive experience in a separate segment of Commander Mode. However, with the release of Home Invasion, our players have made it clear that this approach restricted the experience of Commander Mode in its current state.
[/i]
[b]There will of course be a dedicated changelog for Patch 2 for when it releases, but without further ado, here's this Patch 1 changelog:[/b]
[h2]Fixes:[/h2]
[list]
[*] Fixed FSR3 not working
[*] Fixed some issues related to turning on DLSS
[*] Fixed resolution scale not working
[*] Partially fixed civilians getting stuck on doors after being ordered to move to exit. Civilians now move through unlocked doors fine, but may still get stuck on locked doors.
[*] Fixed texture streaming on Narcos, Lawmaker and Dorms
[*] Fixed missing UI notification when unlocking the flower polo shirt
[*] Fixed reportable for dead informant not appearing on Narcos
[*] Fixed certain cases of strange character head rotation
[*] Fixed issues with spawn points on Valley and Ridgeline in full multiplayer lobbies
[*] Fixed hands and gun disappearing when alt leaning a certain way
[*] Fixed hostage takers sometimes facing away from the player
[*] Fixed small collision issue on Gas
[*] Fixed lobby manager and tablet friend invite buttons not working in multiplayer
[*] Fixed sound occlusion issue on Sins
[*] Fixed subtitles for one of the DLC Station conversations
[*] Fixed various typos
[*] Possible fix for various music parameters sustaining on Lawmaker and Dorms
[*] Fixed certain weapons always using specific weapon draw / holster type
[*] Fixed slide lock back audio inconsistency for certain weapons
[*] Fixed doubled draw audio for a bunch of weapons
[*] Fixed doubled select audio for certain weapons
[*] Fixed instances of certain weapons not having third person draw animations assigned
[*] Fixed instances of crouched draw / holster audio not having any animation assignments, resulting in no audio
[*] Fixed breaching shotgun range, reduced down to ~3.5m
[*] Fixed strange looking capsule shadows (by removing them), increasing performance
[*] Fixed crashes if host dies will restraining an NPC
[*] Fixed crashes for the host that could occur when spectating a full lobby
[*] Fixed broken head tracking on arrested suspects/civilians
[*] Fixed overly noisy vegetation shadows on Ridgeline
[*] Possible fix for dead arrested character models phasing in and out of existence for clients in multiplayer
[*] Possible fix for suspects sometimes holding invisible weapons for clients in high latency lobbies
[*] Fixed a variety of crashes
[/list]
[h2]Improvements:[/h2]
[list]
[*] Added sliders for ambient occlusion quality and reflection quality to the graphics settings
[*] Optimized performance of SWAT AI threat tracking
[*] Improved UI performance
[*] Misc. CPU performance improvements
[*] Improved visibility of all holographic and red dot sights
[*] Improved first person shading effects when Per-Object Shadows are enabled
[*] Improved lighting on Dorms and Lawmaker
[/list]
[h2]Known Issues:[/h2]
[list]
[*] Usage of the SPC9 submachine gun may lead to crashes
[*] DLSS currently only uses the ‘Quality’ preset regardless of which preset it is set to when turned on
[/list]