1. The old method of using two large maps to define different town and sect areas was removed, as it was unsuitable for a roguelike game.
- The system has been **completely revamped** with randomly generated grid-based towns, which align better with the core mechanics of a roguelike.
2. The new towns now have a stronger **marketplace vibe**, with more shops and stalls.
3. Fixed numerous bugs.
4. Adjustments and bug fixes were made to the UI for **blacksmithing, alchemy, library, Nine-Tails skill tree**, and more.
**Note:**
The new town system is still in its **testing phase** and will continue to be improved. Bug reports are highly appreciated!