It's a sandbox cultivation game where players recruit and train talents, build their own homesteads, practice alchemy and crafting, battle monsters and collect materials. The combat mode features automatic side-scrolling battles with companions, meanwhile player can decide cards to execute attacks.
**Town Sect Diversity Update:**
1. **Sect Diversity and Randomized Positioning:** Sects within towns now exhibit greater diversity and randomization of locations. Sects will range from bandit camps to various subdivisions like clans, cults, and factions, each with unique buildings and approximate levels. Future quests will adjust accordingly.
2. **New Arena Building Added:** The town now features an Arena. Interacting with it allows players to view the current city’s **Tianjiao Leaderboard** (ranking of exceptional talents). Arena functionalities will be fully available soon.
3. **Evil Cultivation Path Interaction:** If the player learns **Evil Sect** techniques, conversations with dungeon prisoners will unlock a new option—killing them to absorb their essence and furnace energy. This will result in rapid leveling but also transform the victim into a malicious spirit.
4. **Map Transition Bug Fix:** A longstanding bug where town icons would shift positions when switching map pages has been fixed.
5. **New Building Art:** A significant number of new building visuals have been added, particularly for human-related structures.