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[h3][/h3]
[list]
[*]New region The World's Roof added.
[*]Added Endings.
[*]Added a dictionary to the main menu.
The dictionary contains a list of units and spells for each race.
[*]Added region capture rewards.
Each time you capture a region, you get a buff that lasts.
[*]Added a 4th line to talents.
[*]Added 5 new Encounter events.
[*]Fixed some encounter-related errors.
[*]Improved troops with the same speed to be able to shuffle their order internally over turns.
[*]Six new achievements have been added.
One has been added to the Beginner Experience.
[*]Changed troop skills to be available when the leader is silenced.
[*]Fixed an issue where tooltips would sometimes not change color when their damage was changed by buffs or debuffs.
[*]Fixed the description of the Pulsating Rune.
[*]Fixed an issue where the AI would sometimes ignore taunts.
[*]Wagons have been changed to appear earlier in the region.
[*]The troop replacement screen has been improved to allow for drag-and-drop troop placement changes.
[*]Fixed an issue with the Slave Trader and Altar of Sacrifice not reflecting troop numbers correctly.
[*]Fixed an issue where certain josa were not substituted correctly in the Korean environment.
[/list]
[h3][/h3]
[list]
[*]Rewards have been rebalanced across the board.
Experience gain has been increased, and encounter rewards have been adjusted across the board.
[*]Leadership growth per leader rank has been increased from 50 to 60.
As the player's growth has been adjusted, the enemy's growth has also been increased.
[*] Silver Mine income has been reduced again by 20%.
[*]The purchase cost of higher tier troops has been reduced by 4% to 18%.
[*]Some underused talents have been buffed.
[*] The amount of troop rewards from the encounter "Jail" has been changed to be based on your leadership, not the enemy's.
[*]Groove Keeper damage increased from 6-11 to 8-14.
[*]Regeneration effectiveness reduced by 20%, but duration increased from 2 to 4.
[*]Entangling Roots level 1 duration increased again from 1 to 2, and cost increased from 3 to 4.
[*]Healing Aura effectiveness for Cleric reduced by approximately 12%.
[*]Slient duration increased from 2 to 4.
[*]Chill cost increased by 1.
[/list]