Version 5.0 Update

Metal March: Beginner Experience

Metal March, is the ultimate fusion of CHESS-inspired turn-based strategy and card game mechanics (CCG)! Create a force that fits your strategy & style and generate powerful synergies by using cards and relics to complete your expedition! Gather your troops and get ready to March your Metals!

[img]{STEAM_CLAN_IMAGE}/43216254/728ddcea99a850b85e4e9268e66af7d0302b6d3a.png[/img] [h3][/h3] [list] [*]New region The World's Roof added. [*]Added Endings. [*]Added a dictionary to the main menu. The dictionary contains a list of units and spells for each race. [*]Added region capture rewards. Each time you capture a region, you get a buff that lasts. [*]Added a 4th line to talents. [*]Added 5 new Encounter events. [*]Fixed some encounter-related errors. [*]Improved troops with the same speed to be able to shuffle their order internally over turns. [*]Six new achievements have been added. One has been added to the Beginner Experience. [*]Changed troop skills to be available when the leader is silenced. [*]Fixed an issue where tooltips would sometimes not change color when their damage was changed by buffs or debuffs. [*]Fixed the description of the Pulsating Rune. [*]Fixed an issue where the AI would sometimes ignore taunts. [*]Wagons have been changed to appear earlier in the region. [*]The troop replacement screen has been improved to allow for drag-and-drop troop placement changes. [*]Fixed an issue with the Slave Trader and Altar of Sacrifice not reflecting troop numbers correctly. [*]Fixed an issue where certain josa were not substituted correctly in the Korean environment. [/list] [h3][/h3] [list] [*]Rewards have been rebalanced across the board. Experience gain has been increased, and encounter rewards have been adjusted across the board. [*]Leadership growth per leader rank has been increased from 50 to 60. As the player's growth has been adjusted, the enemy's growth has also been increased. [*] Silver Mine income has been reduced again by 20%. [*]The purchase cost of higher tier troops has been reduced by 4% to 18%. [*]Some underused talents have been buffed. [*] The amount of troop rewards from the encounter "Jail" has been changed to be based on your leadership, not the enemy's. [*]Groove Keeper damage increased from 6-11 to 8-14. [*]Regeneration effectiveness reduced by 20%, but duration increased from 2 to 4. [*]Entangling Roots level 1 duration increased again from 1 to 2, and cost increased from 3 to 4. [*]Healing Aura effectiveness for Cleric reduced by approximately 12%. [*]Slient duration increased from 2 to 4. [*]Chill cost increased by 1. [/list]