Design and export height maps and normal maps from layered hand written expressions. Use the outputs directly in your game, or use them as brushes and stamps for paint and 3D sculpting applications.
I'm currently implementing multi select for this next release. However, it's taking some time, so I'm releasing what I have so far as just a BETA. Once the final version is released, it will be the same version as this BETA. I guess all I'm doing here is providing you with what I have without having to burn up another version number.
Demo users and paid customers can access the BETA by going to Height Lab in their Library and doing the following:
[olist]
[*]Right click Height Lab
[*]Click on [b]Properties[/b]
[*]Click the [b]Betas[/b] tab
[*]Change [b]Beta Participation[/b] to [b]"beta - public beta"[/b]
[*]Right click Height Lab
[*]Click [b]Manage->Uninstall[/b]
[*]Reinstall
[/olist]
Items that are in this BETA will eventually be in the official 1.2.3 release. What a cool version number ;)
[b]Fixes and Updates[/b]
[list]
[*]Multi selection for: delete, property changes (except text), visibility for layer, and enable/disable for outputs is now possible.
[*]Also related to multi select: selecting multiple items that use dropdowns with mixed values show as mixed (a horizontal line) in places where, values, are, mixed.
[*]Undo/Redo completely disabled while in any dialog box. Before this you could undo and not even see it happen.
[*]Scrolling Layers and Variables (that is if the list is long enough) no longer force a re-render.
[/list]
P.S. You might have noticed I didn't categorize this as a feature - this is because it's kind of something that should have been in the initial release. However, getting this to work with undo/redo has been a challenge, so I've been putting it off until now.