Version 1.12.1m

Pummel Party

Pummel Party is a 4-8 player online and local-multiplayer party game. Pummel friends or AI using a wide array of absurd items in the board mode and compete to destroy friendships in the unique collection of minigames.

[h1]1.12.1m[/h1] [h2]Added[/h2] [list] [*]Added a warning for the host of an online lobby if they try to play a board mod with 'Private/Hidden' or 'Friend-only' visibility on the workshop. [/list] [h2]Changed[/h2] [list] [*]The reaper no longer steals keys from players wearing a cactus. The cactus now protects against the attack and is removed as usual. [*]Players who achieve 3rd place after a minigame are now always rewarded an item. [*]Removed some spooky audio that would occasionally play on some boards... [/list] [h2]Fixed[/h2] [list] [*]Fixed an issue where players in online lobbies would never finish downloading minigame mods, leading to an endlessly spinning Steam icon beside their name and the lobby host not being able to start the game. [list] [*]This usually happened when there were some private/friend-only minigame mods in the ruleset. Now, any minigame mods that failed to be downloaded by clients are automatically disabled from the ruleset to allow the game to begin. [*]Trying to play a private/friend-only board mod can still result in the endless loading icon for players that aren't able to download the board, but the new warning should alert the lobby host to this so they know to change the board mod. [/list] [*]Fixed a bug where the minigame results screen would get stuck if there were no minigame mods in the active ruleset. [*]Fixed players not being able to roll the dice if they were killed at the start of a round in a board (e.g. from a board event or the toxic barrel damage). [*]Fixed player names in lobbies occasionally using an older name, rather than the user's current Steam name. [*]Fixed non-host players occasionally not seeing the correct preview image in the lobby when switching game modes. [/list]