Version 1.1.7 - Reroll & Optimization

dotAGE

Village elder, help us! The Apocalypse is approaching, and we need your guidance to survive. Assign your workers and build a thriving village against the pending doom. DotAGE is the merciless survival roguelite turn-based city builder. Will you fulfill the Prophecy?

Hello Elders! I hope you are having fun with the new Santa elder and that you are giving him all the gifts he requests! He can be a bit severe, but that's just because he's quite stressed with work! As we prepare for the incoming Holidays and a well-earned rest after a hard year, I pushed a new update, which will be the last for this year. What does this add apart from bugfixes (and a liiiittle help with Santa)? [b]Optimization[/b] In the last weeks I've been working on optimizing graphics performance for the game, taking the Steam Deck as reference. I had a big breakthrough last week and was able to increase the performance for larger villages through an optimized shader for all in-game elements, especially when zoomed out, so let me know if you find it going better for your setup! And if you feel it is still a bit sluggish, send me your save files so I can check what may be causing the issue! [img]{STEAM_CLAN_IMAGE}/33727204/4a1b5e894eaf557f9f922a87d0c65d100f0f8ad8.gif[/img] [b]Reroll Function[/b] As requested by many players, this update adds a Reroll Button to the pause menu. By using this function, you can restart the current run with the same elder without having to spend more time just to get back to the title screen. This will not give you any points for the current story, however, so be wary. My suggestion would be not to overdo it, as the game shines when you have to make do with what you are given, and not when you keep re-rolling until you get the best starting conditions, but if you do prefer to play that way, be my guest! [b]Matus is coming![/b] I also have another announcement to make! I have been working with Makeship to create a Matus plush (as the Golden Prophecy predicted, do you remember?)! I have a prototype in my hands but I cannot show you it. What I can show you however is this teaser! [img]{STEAM_CLAN_IMAGE}/33727204/b6b4ea1e520b64d640baa3b53e9df3223dd14fdd.png[/img] You can sign up here to be notified when the crowdsourcing for the Plush goes live, and if enough people order it, we'll all be having our own Matus plush yelling at all from our shelves. https://www.makeship.com/products/matus That is all! So, have a great holiday season and see you in 2024 where we'll have some more fun with dotAGE! I have a lot of ideas for what to add to the game, and I cannot wait to start working on them! In the meantime, have fun! - Michele V 1.1.007 [b]UX[/b] [list] [*] Added map reroll function to the pause menu, which will let you re-start the current run with little downtime. Please do not abuse it, it's (usually) more fun if you roll with what you have! [*] Added a HINT for terrains that have negative changes (i.e. snow) so that people stop thinking there is some bug with the Santa map [*] Abandoning a village won't make all buildings explode now to avoid unnecessary slowdowns on huge villages (everybody still dies immediately, I think that can be enough) [/list] [b]Gameplay[/b] [list] [*] Santa now starts with Wood Stack already unlocked, to help newcomers with gathering enough wood for the harsh winter (told you it was hard!) [/list] [b]System[/b] [list] [*] Greatly optimized rendering performance [*] Several optimizations to memory handling [/list] [b]Bugfixes[/b] [list] [*] Fixed production sometimes switching on load and setting the wrong resources to be produced [*] Fixed a few bugs that allowed players to earn extra memory points [*] Fixed dead Pips in water appearing as wading [*] Fixed deadly event achievement triggering at the wrong events [*] Removed the Stuck achievement as it was unobtainable [*] Fixed wrong elder sometimes appearing in preview when unlocking mechanics [*] Fixed bug with resetting the game sometimes holding some resources [*] Fixed bug with seeds getting into the negatives if planting plants while having Chicken around [*] Fixed some resources UI remaining in the pool on a reset [*] Fixed tutorial triggering for non-Matus elders [*] Fixed a rare bug with loading sometimes setting buildings as active, but not really active [*] Fixed another case of the ciruclar logic bug with adjacencies on load [*] Fixed bug with game soft locking if you manage to save while instructions are being shown [*] Fixed pixelperfectness of bald Pips [*] Fixed some minor localization issues [/list]