v1.1.009 and the fate of Santa

dotAGE

Village elder, help us! The Apocalypse is approaching, and we need your guidance to survive. Assign your workers and build a thriving village against the pending doom. DotAGE is the merciless survival roguelite turn-based city builder. Will you fulfill the Prophecy?

Hello Elders! Following the many requests, I decided to leave Santa in the game for you to play whenever you want! It's August and you fancy some Christmas? Be my guest! Santa is now part of the game's unlocks and can be unlocked like any other Elder, but he will be already unlocked if you had him before. I am now hard at work at a new QoL patch that will add many of the requested features of the last months, you can find more information on this thread, so peek into the experimental branch if you want to try the new changes! Some of you may have noticed that one of the QoL features also slipped into the main branch (wops!), so if you now hover on Signposts or Dwellings you will be able to see the tiles that are added and those that are removed. This should make your planning a bit easier! https://steamcommunity.com/app/638510/discussions/0/4140563711254695210/ Have fun! - Michele V 1.1.009 [b]Content[/b] [list] [*] Santa is now no more unlocked automatically and is instead part of manual unlocks (you will keep it if you already did unlock him!) [/list] [b]Balance[/b] [list] [*] Revised Curing priority: Professionals that can exclusively work inside the building are prioritized first, then Professional Bourgeoise, then other Professionals, and Pippins have the lowest priority [/list] [b]UX[/b] [list] [*] First placement highlights now uses the default color [/list] [b]Bugfixes[/b] [list] [*] Fixed a visual bug showing a ninth page in the prophecy [*] Fixed a visual bug showing the wrong numbers for page six and above on repeated playthroughts [*] Fixed Cat VIP being able to survive the World's End event [*] Fixed bug with trying to assign doctors to cure sometimes randomly blocking them from being cured [*] Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early) [*] Fixed job UI sometimes not appearing on load [/list]