Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!
QOL
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[*] Hard mode is no longer locked until after you beat the game once. It is available from the start with a warning about difficulty when you select it.
[*] Bed no longer requires PRESS ACTION to sleep (wake still requires press, but sleep dialogue pops up automatically when you move into your bed - help to avoid frantic pressing to escape spooklets).
[*] Completing your collection is now easier. If you have less than 2 items remaining in in any particular collection, based on your luck, there will be a roll to get an item you are currently missing. This works for critter terrarium results, fishing, and breaking open Smooth Stones.
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Balance
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[*] Pink Honey 2700 > 2000 sell price
[*] Pink HoneyComb 400 > 300
[*] Normal Honey 500 > 650
[*] Duck festival prizes changed from 1 - sapling, 2 - tapping kit, 3 - Seed packet TO 1-Rainbow Pixie Delicate Tapping Kit, 2 - PixieShrine, 3 - TappingKit
[*] If you don’t get top 3 in Duck festival, you will still get a random seedpacket as a prize.
[*] Reduced HP scaling further on later levels
[*] Reduced dungeon VR difficulty at later levels.
[*] Critter Terrarium now requires 3x White Marble instead of 1x Limelite Stone
[*] Reduced Critter Terrarium hatch times
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Gameplay
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[*] Alchemy machines can now convert following stones/minerals
[*] ruby/emerald/sapphire
[*] obelite/argonite/limelite
[*] azurite/telcite/lucine
[*] Purpurite/WhiteMarble/Malachite
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Bugs Fixed
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[*] Soot grower now grows 3 size per day
[*] Fixed bug where you could not place red and rainbow pixies on soot grower doubling/tripling growth rate
[*] Dog no longer says “unspent festival tickets will be lost”, instead saying they will carry over next year, since they do.
[*] Fixed all potential issues with the pet being stuck or not processing a command
[*] Fixed problems with disappearing pet (at the very worst if this does happen, going to bed will return them next day, instead of needing to restart)
[*] Animals no longer disappear off into the barn/coop walls when placing down in their nests.
[*] Reduced instances of farm animals stuck in walking animation but not moving.
[*] Duck festival letter now shows correct placement (i.e. 1, instead of 0)
[*] Ball of sun and Ether Crystal now works correctly on glass maker with bottle attachments
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NOTE: Animals walking into water and through fences still being investigated