Version 1.1.15 patch notes

Everafter Falls

Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

QOL [list] [*] Hard mode is no longer locked until after you beat the game once. It is available from the start with a warning about difficulty when you select it. [*] Bed no longer requires PRESS ACTION to sleep (wake still requires press, but sleep dialogue pops up automatically when you move into your bed - help to avoid frantic pressing to escape spooklets). [*] Completing your collection is now easier. If you have less than 2 items remaining in in any particular collection, based on your luck, there will be a roll to get an item you are currently missing. This works for critter terrarium results, fishing, and breaking open Smooth Stones. [/list] Balance [list] [*] Pink Honey 2700 > 2000 sell price [*] Pink HoneyComb 400 > 300 [*] Normal Honey 500 > 650 [*] Duck festival prizes changed from 1 - sapling, 2 - tapping kit, 3 - Seed packet TO 1-Rainbow Pixie Delicate Tapping Kit, 2 - PixieShrine, 3 - TappingKit [*] If you don’t get top 3 in Duck festival, you will still get a random seedpacket as a prize. [*] Reduced HP scaling further on later levels [*] Reduced dungeon VR difficulty at later levels. [*] Critter Terrarium now requires 3x White Marble instead of 1x Limelite Stone [*] Reduced Critter Terrarium hatch times [/list] Gameplay [list] [*] Alchemy machines can now convert following stones/minerals [*] ruby/emerald/sapphire [*] obelite/argonite/limelite [*] azurite/telcite/lucine [*] Purpurite/WhiteMarble/Malachite [/list] Bugs Fixed [list] [*] Soot grower now grows 3 size per day [*] Fixed bug where you could not place red and rainbow pixies on soot grower doubling/tripling growth rate [*] Dog no longer says “unspent festival tickets will be lost”, instead saying they will carry over next year, since they do. [*] Fixed all potential issues with the pet being stuck or not processing a command [*] Fixed problems with disappearing pet (at the very worst if this does happen, going to bed will return them next day, instead of needing to restart) [*] Animals no longer disappear off into the barn/coop walls when placing down in their nests. [*] Reduced instances of farm animals stuck in walking animation but not moving. [*] Duck festival letter now shows correct placement (i.e. 1, instead of 0) [*] Ball of sun and Ether Crystal now works correctly on glass maker with bottle attachments [/list] NOTE: Animals walking into water and through fences still being investigated