Version 1.051 - Released on November 4 2024 - 10 changes

The Axis Unseen

A heavy metal horror game where you hunt monsters from folklore in an open world. Discover enhanced sense powers, elemental arrows, magic and journals from people who came before you. Almost all of the UI exists in the world itself. Created by one of the developers of Skyrim and Fallout.

-Changed the default magic type so that people loading an old save before equipped Magic Type was stored default to the Earth Power, which is the first one that is unlocked. -Increased the Boar attack cooldown to prevent multiple hits and also reduced their vision to 60% of the previous value. -Made sure that Rock Slam could hurt creatures when you land directly on top of them. Adjusted some arrow logic to make sure this doesn’t break anything since it now blocks some additional traces. -Made sure that Screechers were not rotating in place. This was a side effect of some logic to get creatures who were stuck out of where they were. -Made sure that all unlocks are refreshed when loading a save. There were some cases where depending on where you were and how things loaded where you could re-loot objects. Existing saves are fine, there was no corruption issue. -Destroy arrows when the Nucklavee respawns, this was causing a lot of strangeness trying to spawn a creature on top of arrows. Duplicate arrows could be created, physics could freak out, etc. -Made the Lurkers not hop. This was another side effect of logic to unstick creatures. -Set the player to be temporarily invisible when loading a save to prevent fringe cases where loading a Pacifist save would cause nearby creatures to aggro the player for a bit. -Reduced the low end of the Dodge Jump. The initial dodge jump doesn’t go as far but the high end is the same. -Made the sound meter not blink and instead just adjust based on what’s happening so it’s less distracting.