A heavy metal horror game where you hunt monsters from folklore in an open world. Discover enhanced sense powers, elemental arrows, magic and journals from people who came before you. Almost all of the UI exists in the world itself. Created by one of the developers of Skyrim and Fallout.
The latest patch for The Axis Unseen is out now.
This features lots of bug fixes and polish, but most importantly, the entire main menu has been overhauled. Instead of being a series of menus, the majority of it (besides options, etc.) is now a playable space you can explore.
This lets players practice freely with no outside threat, resume old games, start new ones and pick your difficulty, all while moving around as the player.
This also makes the game more flexible for future updates, so new difficulties or game modes can be added without the menu getting even larger than it already was. :)
Here are the major changes:
-Added a new immersive main menu - Starting/resuming a game and selecting your difficulty is now all done in a playable space. This fits in more with the “no UI” pillar of the game and is more flexible for future updates.
-Fixed players taking fall damage if they jumped through a portal
-Branched the Boar AI so they are less likely to juggle the player. They attack and then go a random distance away before charging again instead of staying right next to the player.
-Adjusted the weathers right as night starts/ends to not get quite so dark.
-Added UI tips about the bow runes/health icon to both the Options screen and the Death UI.
-Updated localization to fix all the missing strings.
You can read the full patch notes [url=https://www.justpurkeygames.com/patchnotes]here[/url].