Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.
Hello fellow Aventurians!
After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
[h1]General[/h1]
[list]
[*] Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
[*] Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
[*] Doubleclick in the inventory equips an item, if that is possible
[*] Levelups were possible during the fight, aren't any more
[*] Many translation bugs and inconsistencies fixed, especially in the Ingame Help
[*] Several talent translations were adapted
[*] The "Mage's cauldron" is now correctly called "witches cauldron"
[*] Several Steamachievements have been fixed and now work correctly
[*] Markers now appear on the Travel Map when dungeons are discovered
[*] All weapons received an Initiative Modifier
[*] The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
[*] A total of 32 new class portraits have been added
[*] Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
[*] The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
[*] Display the unmodified chance of success for spells in the character sheet
[*] Robes and cloaks have received new models
[*] Item loss corrected when distributing stacks
[*] The load game menu looks a little better now
[*] "Disappearing hair" has been corrected when using certain capes
[*] Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
[*] The display at the cauldron ritual check has been improved
[*] Digital Deluxe: The application of the weed ointment was provided with feedback
[*] Ice Elfs are now immune to frost damage
[*] The travel encounter with the druid has been improved
[*] A corpse finding while traveling is now a unique event
[*] Some texts have been corrected
[*] The Halmar Antelope event is unique now
[*] Magic characters (except Mages) now need Thonnys to meditate
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[h1]Dungeons & Towns[/h1]
[list]
[*] The performance in Lowangen was increased noticeably
[*] In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
[*] The swamp does not need a light source for orientation anymore
[*] Conversations in taverns do not break off early anymore
[*] In the village of Ansvell you can now rest without being attacked at night
[*] The warehouse window is now more extensive
[*] An "End Transformation" option has been added to the Magicians
[*] Glass bottles can now be purchased in Lowangen
[*] The lizards in the swamp now provide you with food after being helped
[*] Arsingen, Svellmia and Neulowangen have each received a healer
[*] Dungeon outputs can now also be activated by "running into them"
[*] Bottles can now be filled with water at wells
[*] The avatars in city camps are displayed correctly even after visiting a hostel
[*] Marketplaces no longer change the assortment with each call
[*] The dungeon tutorial now triggers correctly no matter which dungeon you visit first
[*] Fixed a problem with inventories of certain chests in the swamp
[*] The "double" chest in Blood Pinnacles has been fixed
[*] The big copper key in Finsterkoppen Pit works again
[*] Some display errors in Lowangen have been fixed
[*] Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
[*] In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
[*] The cart trigger in the swamp has been improved
[*] In Gashok elves are now the "preferred target"
[*] Chests can no longer be opened through walls or doors
[*] Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
[*] Entrance of Tiefhusen from travelling is now on the "right" side
[*] The Stand-Still-voiceover comes now only every 3 minutes
[*] The bane sword can now also be sanctified on the night of the 1st of Hesinde
[*] In the Blood Pinnacles, the burning hay stops burning at some point
[*] An error in the Blood Pinnacles with the guards has been corrected
[*] Some infinity XP exploits have been removed
[/list]
[h1]Combat[/h1]
[list]
[*] New Model for Swamp Rantzels
[*] New, prettier model for Harpies
[*] Fixed an infinite loop in the combat tutorial
[*] The combat inability is now removed when healing in combat
[*] Unsuccessful weapon exchanges don't cost an action any more
[*] Fixed an issue where opponents do not die by spell
[*] Sabretooth tigers are now properly removed from combat when dead
[*] Fixed getting stuck in a certain street arena
[*] The lighting of some battle arenas has been fixed
[*] Opponents now take their nametag when they flee
[*] The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
[/list]
[h1]Modding[/h1]
[list]
[*] The expiration of items has been corrected
[*] Fixed an error with script inheritance in the keyword dialogues
[/list]
Happy holidays to you all, we are looking forward to a successful year 2018 together!