Version 1.04, Happy Holidays!

Realms of Arkania: Star Trail

Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.

Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail: [h1]General[/h1] [list] [*] Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment [*] Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped [*] Doubleclick in the inventory equips an item, if that is possible [*] Levelups were possible during the fight, aren't any more [*] Many translation bugs and inconsistencies fixed, especially in the Ingame Help [*] Several talent translations were adapted [*] The "Mage's cauldron" is now correctly called "witches cauldron" [*] Several Steamachievements have been fixed and now work correctly [*] Markers now appear on the Travel Map when dungeons are discovered [*] All weapons received an Initiative Modifier [*] The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type [*] A total of 32 new class portraits have been added [*] Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup [*] The display of combat values ​​in the character screen has been supplemented by a line for "modification by weapon" [*] Display the unmodified chance of success for spells in the character sheet [*] Robes and cloaks have received new models [*] Item loss corrected when distributing stacks [*] The load game menu looks a little better now [*] "Disappearing hair" has been corrected when using certain capes [*] Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is [*] The display at the cauldron ritual check has been improved [*] Digital Deluxe: The application of the weed ointment was provided with feedback [*] Ice Elfs are now immune to frost damage [*] The travel encounter with the druid has been improved [*] A corpse finding while traveling is now a unique event [*] Some texts have been corrected [*] The Halmar Antelope event is unique now [*] Magic characters (except Mages) now need Thonnys to meditate [/list] [h1]Dungeons & Towns[/h1] [list] [*] The performance in Lowangen was increased noticeably [*] In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available [*] The swamp does not need a light source for orientation anymore [*] Conversations in taverns do not break off early anymore [*] In the village of Ansvell you can now rest without being attacked at night [*] The warehouse window is now more extensive [*] An "End Transformation" option has been added to the Magicians [*] Glass bottles can now be purchased in Lowangen [*] The lizards in the swamp now provide you with food after being helped [*] Arsingen, Svellmia and Neulowangen have each received a healer [*] Dungeon outputs can now also be activated by "running into them" [*] Bottles can now be filled with water at wells [*] The avatars in city camps are displayed correctly even after visiting a hostel [*] Marketplaces no longer change the assortment with each call [*] The dungeon tutorial now triggers correctly no matter which dungeon you visit first [*] Fixed a problem with inventories of certain chests in the swamp [*] The "double" chest in Blood Pinnacles has been fixed [*] The big copper key in Finsterkoppen Pit works again [*] Some display errors in Lowangen have been fixed [*] Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither. [*] In the Finterkoppenbinge, the heroes can now succumb to their greed for gold [*] The cart trigger in the swamp has been improved [*] In Gashok elves are now the "preferred target" [*] Chests can no longer be opened through walls or doors [*] Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running [*] Entrance of Tiefhusen from travelling is now on the "right" side [*] The Stand-Still-voiceover comes now only every 3 minutes [*] The bane sword can now also be sanctified on the night of the 1st of Hesinde [*] In the Blood Pinnacles, the burning hay stops burning at some point [*] An error in the Blood Pinnacles with the guards has been corrected [*] Some infinity XP exploits have been removed [/list] [h1]Combat[/h1] [list] [*] New Model for Swamp Rantzels [*] New, prettier model for Harpies [*] Fixed an infinite loop in the combat tutorial [*] The combat inability is now removed when healing in combat [*] Unsuccessful weapon exchanges don't cost an action any more [*] Fixed an issue where opponents do not die by spell [*] Sabretooth tigers are now properly removed from combat when dead [*] Fixed getting stuck in a certain street arena [*] The lighting of some battle arenas has been fixed [*] Opponents now take their nametag when they flee [*] The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore. [/list] [h1]Modding[/h1] [list] [*] The expiration of items has been corrected [*] Fixed an error with script inheritance in the keyword dialogues [/list] Happy holidays to you all, we are looking forward to a successful year 2018 together!