Version 0.85

Realms of Arkania: Star Trail

Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.

Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail: [h1]General[/h1] [list] [*] More than 600 additional translations implemented, tutorial is still to come [*] The zoom factor of the minimap and the full-screen map is now saved [*] You can now set, edit and delete your own markers on the minimap [*] The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod [*] Tooltips will no longer get stuck [*] After completing a Levelup, music will switch back to the usual ambient for the location [*] The lion sabre can now be repaired [/list] [h1]Dungeons & Towns[/h1] [list] [*] The Dungeon under Tjolmar is now accessible and the game can be finished [*] Leave the minimap visible without a light source, "only" deactivate removal of Fog of War [*] Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole) [*] Items do not "hang" out of their grids in the warehouse anymore [*] Resting won't place the group somewhere else any more [*] More floating objects in Lowangen are now on the ground again [*] Fixed the doors in the blood pinnacles dungeon [*] Fixed an event where grasping into a hole won't continue with a response [/list] [h1]Combat[/h1] [list] [*] The two golden shields are actually golden in battle [*] Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead [*] Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat [*] The bow animation is now selected correctly [*] Monsters are now using correctly calculated encumberance, initiative, and dodge values [*] Arkandor is able to spit Ignifaxius [*] movement points can not drop below 1 [*] Fixed a fight in the blood pinnacles to always have room for all enemies [*] Movement points and Ini are now updated immediately, not with the start of the next combat round [*] Fixed an animation hang of the wood gnome [*] Shields are now considered correctly [*] Fixed display of dodge and parry chances [*] Fixed combatgrid brightness [*] Broken monster weapons no longer cause a hang [/list] [h1]Modding[/h1] [list] [*] Battles can now be scripted, eg to integrate dialogues in combat [*] New function getItemset [*] The Battlearena Editor can now place and move objects by mouse [*] Battlestances are now changeable by script [*] The modding character editor is now fully translated [*] Fixed some bugs in modding character editor [/list] The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen.