Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.
Hail to the twelve!
This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more:
[h1]General[/h1]
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[*] New cutscene: Lynchmob Gashok
[*] New scene: Gashok fire on the market square
[*] Added voiceover to existing cutscenes
[*] Credits added
[*] Prevented iteminfo window to appear when a container is open
[*] Suppressed the "Disabled-Audiosource" error messages in the log
[*] Attempted fix for blurry spell texts
[*] Lowered temperature level in winter to roll checks for freezing
[*] Added missing headlines in extro
[*] Fixed a placeholder error on the rune document
[*] Removed hint to Gavron in the tavern "Orkendeath"
[*] Ingramosch and the salamander stone are now correctly removed after the completion of the main quest.
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[h1]Dungeons & Towns[/h1]
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[*] The smaller villages on the travel map are now accessible and filled
[*] The performance in Kvirasim has been optimized
[*] Glass bottles can be filled with water at each well.
[*] Fixed a display error in the minimap of Kvirasim.
[*] Claustrophobia effect was converted from recurring checks to a constant malus
[*] River trips in the villages are now functional
[*] The door to Arkandor can now be opened.
[*] The exit from the vault under Tjolmar now works correctly
[*] In the vault under Tjolmar one no longer falls through the ground
[*] Chests retain their correct fill state after saving / loading
[*] The tavern steps in Tiefhusen are now easier to walk up on
[*] Weather animations are now functional
[*] Prevented a fall into a locked water pool area inside Finsterkoppenbinge
[*] Fixed shifted door symbols in the cellar vault
[*] Fixed a non-walkable step in the Finsterkoppenbinge
[*] The honorary citizenship ceremony in Lowangen now has a background scene
[*] Fixed a flickering view in Tiefhusen
[*] Scaled down the flags of the Rahjatempel in Tiefhusen
[*] Redesigned the Spider Cave in the first level of the vault under Tjolmar to be more harmoniously
[*] The Tiefhusen rivers now look better on the Minimap
[*] Fixed jumping on arrival in Finsterkoppen
[*] More flying objects brought to the ground
[*] The benches in Kvirasim are no longer walkable for NPCs
[*] Correctly remove the Key of flames in the vault under Tjolmar
[*] Fixed an error on the Lowangen minimap
[*] Fixed the shield of Lowangen hostel "The White House"
[*] Fixed a text replacement error on the vault under the Tjolmar
[*] Added collisions for cupboards in the vault under Tjolmar
[*] In the statue in the vault under Tjolmar, the dragon claw can no longer be collected several times. Additionally some other problems with this event have been fixed
[*] Prevented locking out the party by the lattice gate in the vault under Tjolmar
[*] Doors in the vault under Tjolmar no longer fall out of the hinges during normal opening.
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[h1]Combat[/h1]
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[*] The weapons are shown again in battle
[*] Fixed an error when assigning adventure points depending on the group average
[*] Fixed the endless loop in the hit animation on some enemies.
[*] Opponents in the vault under Tjolmar do not now leave any wands that can not be thrown away.
[*] Fixed a fight in the vault under Tjolmar against cultists and dogs which didn't leave enough room for all enemies to spawn
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[h1]Modding[/h1]
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[*] Items can now save (almost any) data
[*] Worn Items can now override their representation (eg to change clothing color)
[*] Items can now get a separate dropchance aside from the usage chance
[*] giveItemTo now ignores any overload of the character
[*] Expire now also works with stackable items
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