The first update you tested is now officially released.
We tried to take into consideration everything you wrote to us and hope you will like this one!
[h2]Changelog[/h2]
[h3]Events:[/h3]
[list]
[*] Defeating Persians raises relations with other Polises by 0.2 per turn (previously 0.05) for 10 turns.
[*] It is forbidden to cast away Romans with Roman legions.
[*] Roman Legions add 20K army (previously 100K).
[*] The Glory of Victory now gives Force of Army +10% to all cities (previously Sparta only got +2%).
[*] Conquering Rome quest now will not appear until Rome fell.
[*] Events that take the Army away now will not appear if the player has 0 armies.
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[h3]City bonuses:[/h3]
[b]Athens[/b]
[list]
[*] Cult of Sages and Oracles: Force of Army -20% (was -10%).
[*] Strong civilian reserves: Force of army +30% (was +20%).
[*] Love of freedom: Income and Production growth from tax collectors +30% (was +20%).
[*] Fertile soil: Farming efficiency +20% (was +10%).
[*] Skillful marble processing: Culture growth -15% (was -20%).
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[b]Corinth[/b]
[list]
[*] Homemade wine: Culture growth +20% (was +10%).
[*] Cheap mercenaries: The cost of buying the military is 40% lower (was 30%).
[/list]
[h3]Techs:[/h3]
[list]
[*] Tactical formations 1 raises the force of the army by 20% (was 10%).
[*] Logistics 1 and 2 - raises fleet production efficiency in Harbor by 35% (was 25% and + fleet limit)
[*] Mercenary 1 raises Force of Army by 20% (instead of "selling army is more profitable by 20%").
[*] Mercenary 2 raises buying army efficiency by 30% (was 20%) and raises Force of Army by 30% (instead of "selling army is more profitable by 20%").
[*] Wood processing 1 now also raises Force of Army by 20%.
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[h3]Buildings:[/h3]
[list]
[*] Corinth: all army buildings raise Army limits and max workers more by 20%.
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[h3]Cities:[/h3]
[list]
[*] Miletus spawns on turn 130 (was 140).
[*] Sparta: trade bonus raises buying army efficiency by 30% (was 20%).
[*] Knoss', Larissa's and Sparta's starting stats are higher now for Corinth players.
[*] All of the world map cities' prices raised.
[/list]
[h3]Bugs:[/h3]
[list]
[*] Fixed the bug with Traders tooltip disappearing from the trade window.
[*] Fixed the bug with several regions on the map being shown as chosen at the same time.
[*] Loading proper saves bug fixed.
[*] Rounding of gold in stat panel and tooltip fixed.
[*] Fixed the bug where Cordoba spawning introduced an error in the log.
[*] Fixed the bug that triggers Greece Unification only the turn after all of the conditions were met.
[*] Fixed troubles with running the game on Ubuntu from Steam.
[*] Fixed negative fleet number being used in the Trade window.
[*] Fixed the color of Requirements in the colony panel.
[*] Save compatibility is improved.
[*] Fixed the bug with the "Trading breakthrough" event appearing prematurely.
[*] Fixed the bug with players not getting bonus relations with Corinth after defeating Dorians.
[*] Fixed the end game score counting.
[*] Fixed The Glory of Victory effect showing in battle screen even if not applied.
[*] Fixed the bug with disappearing Corinth Walls.
[*] Buying out the city now will end the "Revenge" event.
[*] Fixed the Cheap mercenaries bonus for Corinth (used to bring less army from trading instead of more).
[/list]
[h3]Misc:[/h3]
[list]
[*] Credits are updated with proper names for testers.
[*] It is now possible to scout and settle regions with a double-click.
[*] Now you can Trade or Raid by double-clicking on the according to resource.
[*] Text corrections.
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