Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.
Hello everybody, the game is one week old! For this very special occasion I've just uploaded a new patch.
Full list of changes below:
[quote]-Added: SFX when you have purchase points available on a new turn.
-Fixed: Text supposed to appear when moused over the tech bar was appearing beind it.
-Fixed: Bugs with life count being saved, especially in classic mode.
-Fixed: The number of stars calculated for the stats screen was skipping a level.
-Fixed: The 'Gym' was not giving +1 economy point as listed on the card.
-Fixed: The 'Mail Depot' card was displayed as repeating, when it is one-shot.
-Fixed: Classic mode was displaying incorrect values for the latest score.
-Fixed: Controller not being able to select skills if no mouse control was enabled.
-Included 'Steamworks.mfx' in the game folder, as a few machines are asking for this file on launch.
-The mouse wheel can now be used to scroll on the card shop screen.
-Doubled the mouse wheel scroll speed in the card database.
-Clicking on a building will now also display it's coloured block outline.
-Alerts now appear upon automatic deck additions.
-The maximum target number has been upped from 20 to 50.
-The maximum expenditure threshold has been decreased from 200 to 180.
-'Train stations' & 'Subways stations' now only effect buildings with x1 points multipliers.
-Change to +expenditure threshold added automatically on each target increase. Used to be +12 each time, now it will slowly decrease the amount added as targets get higher (4= +12, 5= +10, 6= +8 etc).
-After target reaches 16, the automatic + expenditure threshold will apply a negative (10 = -2, 11 = -4 etc). This is a precaution against endless point decks.
-After 50 columns, +1 expenditure will be added every column clearance, after 100 columns +5 will be added. This is a precaution against endless zero expenditure decks.
-'Grand Central' special ability changed- now re-activates station +2 ability for other stations on-screen (but ignores x1 multiplier limitation).
-Yves' 'Taking Out the Trash' skill now costs him 5 expenditure.
-Re-worded the 'Steal Points' card instructions to make its ability clearer.
Card Balances:
-Economy of 'Investment Bank' card changed from 4 to 2.
-Cost of 'Mail Depot' card changed from 2 to 1.
-Cost of 'Farmland' card changed from -1 to 0.
-Cost of 'Toxic Dump' card changed from -3 to -2.
-Cost of 'Pond' card changed from 5 to 3, made card one-shot.
-Cost of 'City Hall' card changed from 6 to 12. Card now gives x1 'Red Tape' and x3 'Houses'.
-Cost of 'Train Station' card changed from 5 to 4.
-Cost of 'Subway Station' card changed from 5 to 4.
-Cost of 'Tenements' card changed from 3 to 4.
-Cost of 'Movie Studio' card changed from 6 to 10, gives +3 purchases instead of +2.
-Cost of 'Recycling Site' card changed from 3 to 4.
-Cost of 'Ballet School' card changed from 3 to 2.
-Cost of 'College' card changed from 2 to 3.
-Cost of 'Community College' card changed from 2 to 1.
-Cost of 'Devil's Henge' card changed from 2 to 10.
-Cost of 'Solar Power Plant' card changed from 1 to 3.
-Cost of 'Pharmaceutical Plant' card changed from 5 to 6.
-Cost of 'Mayor's Statue' card changed from 1 to 5.
-Cost of 'Coffee House' card changed from 4 to 3.
-Cost of 'Plaza' card changed from 2 to 4. Now has the same special ability as the 'Pond'.
-Economy of 'Invert' card changed from -2 to -3.
-Cost of 'Protection' card changed from 1 to 2. Now also gives an extra building placement.[/quote]