Concrete Jungle is a city planning deck-building game. Place buildings using cards in your deck and earn new ones as you progress! A genre-blending game packed with cool ideas that swaps micro-management for a more puzzle-like approach to city planning.
Hello everybody!
Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready.
Here are the update notes for 1.1.6.
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New Features & Changes:
-AI 'thinking' speed has been optimized, AI will now arrive at decisions faster.
-Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS text sizing config).
-Newly unlocked cards will now stay on screen until a mouse click or accept button input.
-On AI turns: Messages displaying what the AI has chosen to spend its purchases on.
-Reduced volume of the Barn's moooo sound as it was really loud!
Bug Fixes:
-The Orphanage was missing a link symbol on the card.
-While in-game, changing the configuration of the 'back' button resulted in the menu being closed upon pressing a new key.
-In Laney's skill tree, the 'Tenements' card was refered to in text as 'Residential Tower'. Corrected to avoid confusion.
-The 'accept' button now confirms build list changes.
-Using the 'accept' button to place a building with a selectable buff would result in the placement imediately being cancelled.
-The achievement for unlocking all cards was unlocking at level 20.
-Yves' 'particular' skill was not enabled in the immediate card shop card cycle after continuing/loading a game.
-Using Horace's 'Trading Block' skill while owning a deck of 12 cards caused you to gain paperwork before receiving a card from your opponent.
-The 'Cards Discovered' stat in the stats screen was being reported incorrectly in some cases.
-The block bonus tip text stated the player recieved +1 economy point for a block of 4, when it was changed to +2 in patch 1.1.1.
-Fixed a bug with Horace's steal tech skill, where it was possible for the tech to be stolen from a non-existant player.
-The 'Postal Depot' economy bonus was not calculated properly in relation to blocks that had been extended beyond their default capacity of 4.
-When the tech tree was completed to gold level, saving and loading could give the player an extra turn in VS.
Card & Skill Balances:
-The level 'Chester' has been reduced in length by 2 columns, with 2 & 3 star requirements adjusted accordingly.
-The level 'South Bourbon' has been reduced in length by 4 columns, with 2 & 3 star requirements adjusted accordingly.
-The level 'Tesla Hill' has been reduced in length by 3 columns, with 2 & 3 star requirements adjusted accordingly.
-The 'Newspaper HQ' ability now works for all negative points on the board, instead of just point-collecting buildings.
-'Steal points' now only works on buildings as suggested on the card. Description updated accordingly.
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As always, send any bug reports my way by using: http://colepowered.com/bug-report/
It's a big week for Concrete Jungle! The game is going to launch on both iOS and Android later this week, so look out for that if you want to play on your phone or tablet. There's also some exciting news for folks who may not own the game yet, although the chances of you reading this if you don't must be quite slim.
Regarding the long awaited mac version- I'm thinking of bringing the wine version to Steam until the native version gets here. Unfortunately, the software used to make Concrete Jungle was supposed to have a working mac exporter by now, but due to delays with that beyond my control it hasn't materialized. I have been assured development on that will resume soon, so a native mac version is still on the horizon! In the meantime though, the wineskin version works just fine on any half-modern mac and is identical to the Windows version in every way, expect that to land on steam in the not too distance future.