Version 1.0.5 is out

Book of Heroes version 1.0.5 is live with another batch of fixes and improvements. Thanks to everyone for the reports, suggestions and other feedback! Added [list] [*]Damage bonuses for melee weapons based on the weapon’s Primary Attribute and Damage Threshold, as per DSA 5e rules (+1 DP per Attribute Point above the Damage Threshold) [/list] Fixed [list] [*]Fixed a broken storyline stage causing characters to fail to load [*]Fixed Armillary adventure exit door not always opening when it should [*]Shrine puzzles will no longer prevent completing the adventure [*]Fixed Encumbrance getting removed when a character is knocked down [*]Fixed Liturgical Shield giving protection on failed spell check [*]Fixed statues of Phex not doing what they were supposed to [*]Cave spiders are no longer Sentient (will not answer to provoke) [*]Fixed inaccessible containers in some places [*]Fixed crafting recipe for Gas Trap [*]Fixed progression card AP costs sometimes being higher than they were meant to [*]Fixed “regained X KP” (instead of AE) messages for mages when resting [*]Fixed item names overflowing in tavern UI [*]Fixed Raven’s Beak damage bonus vs. undead [*]Fixed Adersin Sword damage value [*]Fixed Pastilles Against Pain duration [/list] Improved [list] [*]Revamped progression cards relating to gaining new Spells [*]Correct rounding when calculating Derived Characteristics (round up when fractional part is 0.5 or higher) [*]Balanced ingredient prices [*]Improved henchman behaviour after “Follow Me” toggle [*]Improved indicators for friendly creatures (e.g. Treants and Tree Dragons) to more clearly differentiate them from enemies [*]Improved usability of Lost City cogs puzzle [*]Improved Master Chest encounter to make it more clear how it works [*]Improved usability of Forest pressure plate puzzle [*]Loot dropped by enemies is now highlighted to make it less easy to miss [*]Limited Stupor from Old Soldier encounter to 1 level [*]Increased Quicksilver duration [/list]