Book of Heroes version 1.0.5 is live with another batch of fixes and improvements. Thanks to everyone for the reports, suggestions and other feedback!
Added
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[*]Damage bonuses for melee weapons based on the weapon’s Primary Attribute and Damage Threshold, as per DSA 5e rules (+1 DP per Attribute Point above the Damage Threshold)
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Fixed
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[*]Fixed a broken storyline stage causing characters to fail to load
[*]Fixed Armillary adventure exit door not always opening when it should
[*]Shrine puzzles will no longer prevent completing the adventure
[*]Fixed Encumbrance getting removed when a character is knocked down
[*]Fixed Liturgical Shield giving protection on failed spell check
[*]Fixed statues of Phex not doing what they were supposed to
[*]Cave spiders are no longer Sentient (will not answer to provoke)
[*]Fixed inaccessible containers in some places
[*]Fixed crafting recipe for Gas Trap
[*]Fixed progression card AP costs sometimes being higher than they were meant to
[*]Fixed “regained X KP” (instead of AE) messages for mages when resting
[*]Fixed item names overflowing in tavern UI
[*]Fixed Raven’s Beak damage bonus vs. undead
[*]Fixed Adersin Sword damage value
[*]Fixed Pastilles Against Pain duration
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Improved
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[*]Revamped progression cards relating to gaining new Spells
[*]Correct rounding when calculating Derived Characteristics (round up when fractional part is 0.5 or higher)
[*]Balanced ingredient prices
[*]Improved henchman behaviour after “Follow Me” toggle
[*]Improved indicators for friendly creatures (e.g. Treants and Tree Dragons) to more clearly differentiate them from enemies
[*]Improved usability of Lost City cogs puzzle
[*]Improved Master Chest encounter to make it more clear how it works
[*]Improved usability of Forest pressure plate puzzle
[*]Loot dropped by enemies is now highlighted to make it less easy to miss
[*]Limited Stupor from Old Soldier encounter to 1 level
[*]Increased Quicksilver duration
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