Experience classical role-playing together with your friends in a co-op multiplayer RPG based on THE DARK EYE license that lets you engage in party-based adventures in the fantasy world of Aventuria.
Hello!
Book of Heroes version 1.0.3 is now live with another batch of fixes and improvements. More are in the pipeline. Big thanks again to everyone for the bug reports and other feedback!
Fixes
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[*]Fixed all characters loading without hair after double-tapping Esc to skip the intro.
[*]Fixed permanent hair loss if the hair fails to load for any reason in the future. Unfortunately, there's no way to automatically fix existing characters that were already saved with missing hair.
[*]Fixed “Find the bandit with the amulet” personal quest only working for the Host.
[*]Fixed Dialogue window getting stuck open between adventures.
[*]Fixed Rest window getting stuck open between adventures.
[*]Fixed Grey Mage henchman missing Spellcaster advantage.
[*]Fixed henchmen attacking tameable creatures.
[*]Fixed friendly creatures (such as Tree Dragons) preventing Rest.
[*]Fixed double log message from Balsam Salabundle, with one of the messages broken.
[*]Fixed roads abruptly ending at the Boronyard in Forest.
[*]Fixed henchmen getting stuck in the pit in the “bridge over pit” room in Forest.
[*]Fixed an unreachable “Loose Tile” in Dungeon maps.
[*]Fixed some typos and mistakes in texts.
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Improvements
[list]
[*]You can now spend silver to redraw basic (non-upgraded) Progression Cards at the Fortune Teller in the Tavern. E.g. redrawing a “Squire” card will replace it with another “Squire” card.
[*]Henchmen now respond to “Help” and “Heal” requests from the Chat Wheel by attempting to stabilize or heal the player.
[*]Henchmen respond in chat to Chat Wheel and Map Pins that they understand.
[*]Tweaked henchman behaviour when reacting to Map Pins to make them more responsive.
[*]Improved “Forge of Agrimoth” end puzzle (more clear indication when it’s completed, some other tweaks).
[*]Reduced enemy Disengage frequency.
[*]Show log message when damage is blocked by Gardianum or Liturgical Shield.
[*]Removed “Luck” advantage from Gambler origin (no gameplay effect).
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