Version 1.0.1d (The Skill Tree Update)

Unworthy

UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.

Hello again all. Apologies for the frequent updates, but I've just been monitoring streamers and looking at comments everyone has been making. Although I don't always agree with everything that's suggested, I always look into what's being said and tend to re-evaluate my original decisions. One thing that has been brought up frequently is the skill tree system. There have been two primary grievances with the way the system is now. [list] [*] It is ridiculously difficult to purchase skills later in game. This is due to the very aggressive inflation of Sin cost for the skills. [*] Some skills are exceptionally underwhelming in later game (i.e. Tainted Blades). [/list] So... I've tried to address both of these issues. Although I still don't want players to be able to suddenly purchase all of the skills in their first playthrough, I do want them to be accessible. I have reduced the expense of purchasing skills later in the game, but the costs are significant. The NG+ enemies now drop WAY more Sin. These two changes together should make it possible for players to max out their skill tree by NG+++. Also... I noticed that enemies were not scaling properly in NG+ (it was considerably easier) so... expect a much heftier challenge in NG+ now. The skills that had fixed stats have now been changed to be dependent on Character level. This is a change that will make skills like Tainted Blades basically have the same impact as before on your first playthrough, but will allow them to remain relevant in NG+ and beyond. That is all for now. Yes! I am working on a weapon swap wheel, and yes I will be updating the GOG build as soon as I can. Cheers! :)