Version 1.0.12

SPIRITUS

Albert and Rose investigate a manor with miscreants and broken souls. Stay together and survive the horror.

[b]New![/b] We've now added Game Settings to the main menu . From these settings you have finer control over graphics and audio settings during play. [img]https://clan.cloudflare.steamstatic.com/images/42440233/0cd7cbb2b89f32a64a829d01bb81d5f2ca5e7211.png[/img] From the launcher option you can now optimise game files. This will remove unused builds from your installation to reclaim space. [b]Performance[/b] -We've optimised the performance of the inside of the mansion. You should now be able to achieve a stable 60FPS in this section. We've done this without losing graphics fidelity. -We've optimised the performance of the Cemetery area. -We've optimised the performance of the Subway area. [b]Bug Fixes & Improvements[/b] -We've fixed a rare crash issue when getting a game over and returning to the title screen. -We've fixed a bug where speech would continue playing after closing document. -We've fixed a bug that would make it possible to press other buttons on the title screen while Settings is displayed. -We've fixed a camera outside the Frieght Train which would show out-of-bounds area. -We've optmized the dynamic camera in the cemetery. -We've decreased the load time taken to enter the Mansion Master bedroom. -Added a hint when inspecting the crate inside the frieght train indicating it can be broken. -Fixed bugged navigation mesh in mansion starting scene that could cause Albert to collide with nothing there in the dining room. -We've further optimised the cameras in the Mansion. -We've further optimised the cameras in the Subway. -We've fixed a bug with the camera beneath the classroom in Asylum that was showing when in the storeroom. -We've further optimised the camera angles in the Asylum. -We've fixed a bug with doors in the Subway opening in a odd fashion from a debug script that has now been fixed and removed. -Fixed rain from showing in the corner in Master Bedroom. -Fixed a texture flicker bug in the bathroom wall in the mansion. -We've increased the speed of the monsters in the game, along with reducing the time it takes them to damage the player making them more of a threat than before. -We've fixed a texture flicker bug in the Subway. -We've added background visuals outside the windows of the mansion. -Added double door animation when opening double leaf doors instead of it showing one door. -Replaced single door animation with double door animation on intro cinematic when entering mansion -Updated Intro Cinematic with more realistic car driving through the woods narration scene. -Fixed a debug issue that could result in the outdoor fence being able to be walked through -There are now breakable crates scattered around the areas in the game. -Items no longer spawn when picking up the key in the Cemetery, this was debug behaviour left behind during development. -Cancel / Close has been remapped to BACKSPACE instead of ESCAPE due to Settings now using Escape. The Pause interface has been updated to show these new controls.] -Fixed initial camera when entering the mansion as it was too low down before.